Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 92175    Accepted Submission(s): 25051 Problem Description The doggie found a bone in an ancient maze, which fascinated him a…
Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others) Total Submission(s): 82702    Accepted Submission(s): 22531 Problem Description The doggie found a bone in an ancient maze, which fascinated him a…
M - Tempter of the Bone Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u Description The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the d…
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1010 题目大意: 输入 n m t,生成 n*m 矩阵,矩阵元素由 ‘.’ 'S' 'D' 'X' 四类元素组成. S'代表是开始位置: 'D'表示结束位置:'.'表示可以走的路:'X'表示是墙. 问:从‘S’  能否在第 t 步 正好走到 'D'. 解题思路: 平常心态做dfs即可,稍微加个奇偶剪枝,第一次做没经验,做过一次下次就知道怎么做了.最后有代码注释解析. AC Code: #includ…
学习链接:http://www.ihypo.net/1554.html https://www.slyar.com/blog/depth-first-search-even-odd-pruning.html http://blog.csdn.net/chyshnu/article/details/6171758 题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1010 题解:刚开始写直接超时,还没学剪枝,奇偶剪枝... 关于奇偶剪枝 首先举个例子,有…
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1010 Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 131057    Accepted Submission(s): 35308 Problem Description The doggie fou…
题目链接:pid=1010">点击打开链接 题目描写叙述:给定一个迷宫,给一个起点和一个终点.问是否能恰好经过T步到达终点?每一个格子不能反复走 解题思路:dfs+剪枝 剪枝1:奇偶剪枝,推断终点和起点的距离与T的奇偶性是否一致,假设不一致,直接剪掉 剪枝2:假设从当前到终点的至少须要的步数nt加上已经走过的步数ct大于T,即nt+ct>t剪掉 剪枝3:假设迷宫中能够走的格子小于T直接剪掉 启示:剪枝的重要性 代码: #include <cstdio> #include…
http://acm.hdu.edu.cn/showproblem.php?pid=1010 这题就是问能不能在t时刻走到门口,不能用bfs的原因大概是可能不一定是最短路路径吧. 但是这题要过除了细心外,还需要强力的剪枝. 奇偶性剪枝:参考 http://www.cppblog.com/Geek/archive/2010/04/26/113615.html #include <iostream> #include <cstring> #include <cstdio>…
HDU 1010 题目大意:给定你起点S,和终点D,X为墙不可走,问你是否能在 T 时刻恰好到达终点D. 参考: 奇偶剪枝 奇偶剪枝简单解释: 在一个只能往X.Y方向走的方格上,从起点到终点的最短步数为T1,并记其他任意走法所需步数为T2,则T2-T1一定为偶数. 即若某一点到终点的最短步数为T1,且T3-T1为奇数,则一定无法话费T3步恰好到达终点. /*HDU 1010 ------ Tempter of the Bone DFS*/ #include <cstdio> #include…
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1010 题目描述:在n*m的矩阵中,有一起点和终点,中间有墙,给出起点终点和墙,并给出步数,在该步数情况下走到终点,走过的点不能再走: 题目要点:dfs+奇偶剪枝:输入: 本题用dfs可以做出结果,但是会超时,需要用到就剪枝,来减去大部分的可能: 奇偶剪枝: 方格中起点(tx,ty)和终点(dx, dy)最小步骤是minstep=abs(tx-dx)+abs(ty-dy); 给定步数t,从起点走到终点…
Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others) Total Submission(s): 135529    Accepted Submission(s): 36393 Problem Description The doggie found a bone in an ancient maze, which fascinated him…
Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 58766    Accepted Submission(s): 15983 Problem Description The doggie found a bone in an ancient maze, which fascinated him a…
Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others) Total Submission(s): 146511    Accepted Submission(s): 39059 Problem Description The doggie found a bone in an ancient maze, which fascinated him…
Tempter of the Bone Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u Description The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggi…
Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 94669    Accepted Submission(s): 25669 Problem Description The doggie found a bone in an ancient maze, which fascinated him a…
<题目链接> 题目大意:一个迷宫,给定一个起点和终点,以及一些障碍物,所有的点走过一次后就不能再走(该点会下陷).现在问你,是否能从起点在时间恰好为t的时候走到终点. 解题分析:本题恰好要在某一时刻到达,所以需要用到可行性剪枝中的奇偶剪枝,如果在某一点,它所剩的步数与到终点的最短距离之差是偶数,说明这种情况有可能恰好在规定时刻到达终点,否则不可能,将其剪去. #include <bits/stdc++.h> using namespace std; ][]; ][]; int n,…
http://acm.hdu.edu.cn/showproblem.php?pid=1010   //题目链接 http://ycool.com/post/ymsvd2s//一个很好理解剪枝思想的博客 http://blog.csdn.net/chyshnu/article/details/6171758//一个很好举例的博客 Problem Description The doggie found a bone in an ancient maze, which fascinated him…
The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggie could feel the ground sinking. He realized that the bone was a trap, and he tried desperately to get out of…
The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggie could feel the ground sinking. He realized that the bone was a trap, and he tried desperately to get out of…
Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 88774    Accepted Submission(s): 24159 Problem Description The doggie found a bone in an ancient maze, which fascinated him a…
Tempter of the Bone [从零开始DFS(1)] 从零开始DFS HDOJ.1342 Lotto [从零开始DFS(0)] - DFS思想与框架/双重DFS HDOJ.1010 Tempter of the Bone [从零开始DFS(1)] -DFS四向搜索/奇偶剪枝 HDOJ(HDU).1015 Safecracker [从零开始DFS(2)] -DFS四向搜索变种 HDOJ(HDU).1016 Prime Ring Problem (DFS) [从零开始DFS(3)] -小…
Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 107043    Accepted Submission(s): 29107 Problem Description The doggie found a bone in an ancient maze, which fascinated him a…
Tempter of the Bone Time Limit: 2 Seconds      Memory Limit: 65536 KB The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggie could feel the ground sinking. He rea…
题目: The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggie could feel the ground sinking. He realized that the bone was a trap, and he tried desperately to get ou…
Tempter of the Bone Time Limit : 2000/1000ms (Java/Other)   Memory Limit : 65536/32768K (Java/Other) Total Submission(s) : 5   Accepted Submission(s) : 1 Problem Description The doggie found a bone in an ancient maze, which fascinated him a lot. Howe…
Tempter of the Bone Time Limit: / MS (Java/Others) Memory Limit: / K (Java/Others) Total Submission(s): Accepted Submission(s): Problem Description The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up,…
//我刚开始竟然用bfs做,不断的wa,bfs是用来求最短路的而这道题是求固定时间的 //剪纸奇偶剪枝加dfs #include<stdio.h> #include<queue> #include<math.h> #include<string.h> using namespace std; #define N 10 char ma[N][N]; struct node { int x,y,step; }ss,tt; int dis[4][2]={1,0,-…
需要剪枝否则会超时,然后就是基本的深搜了 #include<cstdio> #include<stdio.h> #include<cstdlib> #include<cmath> #include<iostream> #include<algorithm> #include<cstring> #include<vector> #include<queue> #define INF 0x3f3f3f3…
Problem Description The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggie could feel the ground sinking. He realized that the bone was a trap, and he tried despe…
题意:有一副二维地图'S'为起点,'D'为终点,'.'是可以行走的,'X'是不能行走的.问能否只走T步从S走到D? 题解:最容易想到的就是DFS暴力搜索,,但是会超时...=_=... 所以,,要有其他方法适当的剪枝:假设当前所在的位置为(x,y),终点D的位置为(ex,ey); 那么找下规律可以发现: 当 |x-ex|+|y-ey| 为奇数时,那么不管从(x,y)以何种方式走到(ex,ey)都是花费奇数步:当为偶数时同理.  这即是所谓的奇偶性剪枝.这样剪枝就可以复杂度就变为原来暴力DFS的开…