AssetBundles are files which you can export from Unity to contain assets of your choice. These files use a proprietary compressed format and can be loaded on demand in your application. This allows you to stream content like models, textures, audio c…
在做spark时,有些时候需要加载资源文件,需要在driver或者worker端访问.在client模式下可以使用IO流直接读取,但是在cluster模式下却不能直接读取,需要如下代码: val is: InputStream = this.getClass.getResourceAsStream(“./xxx.sql”) val bufferSource = Source.fromInputStream(is) 这是直接读取classPath路径下的文件,但是cluster模式下,driver…