Apr 13, 2017 Stop me if you’ve heard this one before. You are working on a messaging middleware, a game engine, a UI library, or any other large software project that has to deal with an ever-growing, ever-changing number of objects. These objects ha…
The Laws of Reflection 反射定律:反射包的基本原理 6 September 2011 Introduction 介绍 Reflection in computing is the ability of a program to examine its own structure, particularly through types; it's a form of metaprogramming. It's also a great source of confusion…
The author has a course on web: http://brickisland.net/DDGSpring2016/ It has more reading assignments and sliders which are good for you to understand ddg. ------------------------------------------------------------- DISCRETE DIFFERENTIAL GEOMETRY :…
TypeScript: Week Reflection Introduction Type Script already provide decorators to help developers implement reflection. If we use the technique decorators, we have to add decorators on the target class during developing. But is there a way to find m…
原文:Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十一章:模板测试 代码工程地址: https://github.com/jiabaodan/Direct12BookReadingNotes 模板缓冲(stencil buffer)状态是通过配置一个D3D12_DEPTH_STENCIL_DESC实例,并且赋值到PSO中的D3D12_GRAPHICS_PIPELINE_STATE_DESC::DepthStenci…
原文:Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第八章:光照 代码工程地址: https://github.com/jiabaodan/Direct12BookReadingNotes 学习目标 理解基本的材质和光照之间交互方式: 熟悉局部光照和全局光照之间的不同: 学习如何用数学的方式描述平面上一个点的方向,以便于计算入射光和平面之间的夹角: 学习如何准确的变换法向量: 区分环境光,漫反射和高光: 学习如何实现点…
项目组用到了 Node.js,发现下面这篇文章不错.转发一下.原文地址:<原文>. ------------------------------------------- A chatroom for all! Part 1 - Introduction to Node.js Rami Sayar 4 Sep 2014 11:00 AM 7 This node.js tutorial series will help you build a node.js powered real-time…