BACKGROUND The technology described herein relates to methods of and apparatus for using and handling textures, and in particular for carrying out so-called "virtual texturing", in computer graphics systems. It is common in computer graphics sys…
BACKGROUND The present invention relates to video processing systems. Advances in imaging technology have led to high resolution cameras for personal use as well as professional use. Personal uses include digital cameras and camcorders that can captu…
BACKGROUND The present invention generally relates to the processing of graphics data, and particularly relates to methods and apparatus for controlling approximation errors in the rendering of three-dimensional graphics data. State-of-the-art three-…
A data processing system includes a global promotion facility and a plurality of processors coupled by an interconnect. In response to execution of an acquisition instruction by a first processor among the plurality of processors, the first processor…
A computer-implemented method and apparatus in a computer system of processing data generated by a first application program in a second application program during runtime. During runtime, the first application program generates a record including a…
目录 引 主要内容 与深度学习的联系 实验 Cho Y, Saul L K. Kernel Methods for Deep Learning[C]. neural information processing systems, 2009: 342-350. @article{cho2009kernel, title={Kernel Methods for Deep Learning}, author={Cho, Youngmin and Saul, Lawrence K}, pages={34…
BACKGROUND A graphics processing unit (GPU) is a specialized electronic device that is specifically designed to perform operations related to graphics processing. GPUs are often built with a highly parallel structure that provides more efficient proc…
原地址:http://blog.sina.com.cn/s/blog_72b936d801013ptr.html icense Comparisons http://unity3d.com/unity/licenses#iphone Optimizing Graphics Performance http://unity3d.com/support/documentation/Manual/Optimizing Graphics Performance.html iOS A useful bac…
/* Dynamic tree generation and placement in a night-time scene Demonstrates: How to create a height map and splat map from scratch to use for realistic terrain How to use fratacl algorithms to create a custom tree-generating geometry primitive How to…
/* SkyBox example in Away3d Demonstrates: How to use a CubeTexture to create a SkyBox object. How to apply a CubeTexture to a material as an environment map. Code by Rob Bateman rob@infiniteturtles.co.uk http://www.infiniteturtles.co.uk This code is…