BACKGROUND The present invention generally relates to the processing of graphics data, and particularly relates to methods and apparatus for controlling approximation errors in the rendering of three-dimensional graphics data. State-of-the-art three-…
FIELD OF THE INVENTION The present invention generally relates to graphics processors and, more particularly, to a graphics processor architecture employing a single shader. BACKGROUND OF THE INVENTION In computer graphics applications, complex shape…
BACKGROUND 1. Field The present invention generally relates to rendering two-dimension representations from three-dimensional scenes, and more particularly to using ray tracing for accelerated rendering of photo-realistic two-dimensional representati…
http://en.wikipedia.org/wiki/Comparison_of_Intel_graphics_processing_units Comparison of Intel graphics processing units From Wikipedia, the free encyclopedia     This page contains information about Intel's GPUs and motherboard graphics chipsets in…
BACKGROUND The technology described herein relates to methods of and apparatus for using and handling textures, and in particular for carrying out so-called "virtual texturing", in computer graphics systems. It is common in computer graphics sys…
BACKGROUND A graphics processing unit (GPU) is a specialized electronic device that is specifically designed to perform operations related to graphics processing. GPUs are often built with a highly parallel structure that provides more efficient proc…
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a method for sub-pixel texture mapping and filtering. 2. Description of the Related Art In a computer graphics system, a graphic processing unit (GPU), when render…
BACKGROUND This disclosure relates generally to the field of computer graphics. More particularly, but not by way of limitation, it relates to technique for manipulating sprites in a rendering system for use with a graphics processor unit (GPU). A sp…
原地址:http://blog.sina.com.cn/s/blog_72b936d801013ptr.html icense Comparisons http://unity3d.com/unity/licenses#iphone Optimizing Graphics Performance http://unity3d.com/support/documentation/Manual/Optimizing Graphics Performance.html iOS A useful bac…
http://anandtech.com/show/2549 Now that NVIDIA’s has announced its newest GPU architecture (the GeForce GTX 200 series), interesting architectural details are popping up on the web. The best writeup I’ve found is by AnandTech. In the past, such detai…