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I have been using Unity3D to make game for half one year. I began to lean Unity3D with some books, online articles, forums, documents and Google. However although there are many helps, but for some problems I have to deal with them alone. And for som…
xmind 8 readme   README     LICENSE   XMind 3 is dual licensed under 2 open source licenses: the Eclipse Public License v1.0 (EPL), which is available at http://www.eclipse.org/legal/epl-v10.html , and the GNU Lesser General Public License v3 (LGPL),…
Unity Manual 用户手册 Welcome to Unity. 欢迎使用Unity. Unity is made to empower users to create the best interactive entertainment or multimedia experience that they can. This manual is designed to help you learn how to use Unity, from basic to advanced tech…
http://zijan.iteye.com/blog/871207 翻译自: http://www.everyday3d.com/blog/index.php/2010/10/04/c-events-and-unity3d/ zijan译 (括号内是译者自己对文章和技术的理解) (Unity3D是现在越来越流行的3D游戏引擎,它支持JavaScript,c#和Boo语言.如果你是个Unity3D的爱好者,但只会JavaScript.这里有一篇文章关于处理事件和消息传递,也许更适合你.A Use…
在Linux下使用subversion尝试链接VisualSVN server搭建的svn库,可能会报下面错误, svn: OPTIONS of 'https://server.domain.local/svn/repo': SSL handshake failed: SSL error:Key usage violation in certificate has been detected. (https://server.domain.local) google了这个问题,发现这个在Visu…
3.5.richtextlabel文本 可以像Word文档一样编辑出多样的内容,图片,字体颜色大小下划线.超链接背景等等. Defaults: 默认字体 默认图集 Blank Texture :空白的纹理 Appearance : Font Size 默认字体大小 Line Height 行的高度,最小也不会小于默认字体大小(系统处理). TextStyle 默认文本的风格,加粗下划线斜体等. keep whitespace 是否使用Text中文本的换行(Html的换行是:<br/>,如果选中…
检测方式: 一,Unity3D 渲染统计窗口 Game视窗的Stats去查看渲染统计的信息: 1.FPS fps其实就是 frames per second,也就是每一秒游戏执行的帧数,这个数值越小,说明游戏越卡. 2.Draw calls batching之后渲染mesh的数量,和当前渲染到的网格的材质球数量有关. 3.Saved by batching 渲染的批处理数量,这是引擎将多个对象的绘制进行合并从而减少GPU的开销; 很多GUI插件的一个好处就是合并多个对象的渲染,从而降低DrawC…
转载自:http://developer.android.com/intl/zh-cn/tools/debugging/debugging-memory.html Because Android is designed for mobile devices, you should always be careful about how much random-access memory (RAM) your app uses. Although Dalvik and ART perform ro…
原地址:http://blog.sina.com.cn/s/blog_72b936d801013ptr.html icense Comparisons http://unity3d.com/unity/licenses#iphone Optimizing Graphics Performance http://unity3d.com/support/documentation/Manual/Optimizing Graphics Performance.html iOS A useful bac…
近日由于在U3D项目中要使用到数据传递(C++ DLL的数据传递给U3D中的C#),其中涉及到需要使用C#的指针.直接编译会出现以下错误Unsafe code requires the 'unsafe' command line option to be specified. 下面是我总结的解决办法: 1.去除MONO编辑器中的Unsafe错误,Assembly-CSharp鼠标右键找到Options->Build->General .Allow 'unsafe' code 打钩.这个只能去除…