UIScreenAdaptive】的更多相关文章

using UnityEngine; namespace Com.Xyz.UI { [ExecuteInEditMode] [RequireComponent(typeof(UIRoot))] public class UIScreenAdaptive : MonoBehaviour { ; ; public bool runOnlyOnce = false; private UIRoot mRoot; private bool mStarted = false; private void Aw…
增加UIROOT using UnityEngine; namespace Com.Xyz.UI { [ExecuteInEditMode] [RequireComponent(typeof(UIRoot))] public class UIScreenAdaptive : MonoBehaviour { ; ; public bool runOnlyOnce = false; private UIRoot mRoot; private bool mStarted = false; privat…