Choosing a Lighting Technique 选择照明技术 https://unity3d.com/cn/learn/tutorials/topics/graphics/choosing-lighting-technique?playlist=17102 Broadly speaking, lighting in Unity can be considered as either ‘realtime’ or ‘precomputed’ in some way and bot…
Light Probes 光照探针 Only static objects are considered by Unity’s Baked or Precomputed Realtime GI systems. In order for dynamic objects such as interactive scene elements or characters to pick up some of the rich bounced light that our static geomet…
Interface & Essentials Using the Unity Interface 1.Interface Overview https://unity3d.com/cn/learn/tutorials/topics/interface-essentials/interface-overview?playlist=17090 已看 2.The Scene View https://unity3d.com/cn/learn/tutorials/topics/interface-ess…
The Precompute Process 预计算过程 In Unity, precomputed lighting is calculated in the background - either as an automatic process, or it is initiated manually. In either case, it is possible to continue working in the editor while these processes run be…
Lighting overview 照明概述 In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction and color of the light that falls on it. 为了计算3D物体的阴影,Unity需要知道落在它上面的光的强度,方向和颜色. These properties are provided by Light objects i…
Emissive Materials 自发光材质 Whilst Area Lights are not supported by Precomputed Realtime GI, similar soft lighting effects are still possible using ‘Emissive Materials.’ Like Area Lights, emissive materials emit light across their surface area. They c…
Light Types 灯光类型 We have now covered some of the project settings which need to be considered before beginning work on lighting your scenes in Unity. Hopefully at this point you should have your project configured appropriately for your target plat…