https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking Multiplayer games based on the Source Engine use a Client-Server networking architecture. Usually a server is a dedicated host that runs the game and is authoritative about world…
猴子原创,欢迎转载.转载请注明: 转载自Cocos2Der-CSDN,谢谢! 原文地址: http://blog.csdn.net/cocos2der/article/details/51006463 本文主要讲述了如何使用Multiplayer Networking开发多人游戏,文中实例.代码来源于Unity官方教程. 原文:INTRODUCTION TO A SIMPLE MULTIPLAYER EXAMPLE Networking Overview The High Level API N…
原文地址: http://blog.csdn.net/cocos2der/article/details/51006463 本文主要讲述了如何使用Multiplayer Networking开发多人游戏,文中实例.代码来源于Unity官方教程. 原文:INTRODUCTION TO A SIMPLE MULTIPLAYER EXAMPLE Networking Overview The High Level API Network System Concepts OK,现在可以开始了! 1. 开…
SynMove.cs using UnityEngine; using System.Collections; using UnityEngine.Networking; public class SynMove : NetworkBehaviour { //当 SyncVar 发生改变时,UNet 会从 Server 端向所有有效的 Client 端发送这些改变.注意这里的方向,是从 Server 到 Client ,而不是从 Client 到 Server 的方向. [SyncVar] pr…