RemoveSelf :消失 CCFiniteTimeAction* action = CCSequence::create( CCMoveBy::create( , ccp(,)), CCRotateBy::create( , ), CCScaleTo::create(,0.1f), CCRemoveSelf::create(), NULL); CCRemoveSelf::create 这个的效果大家看到了就是让精灵越来越小,直到消失. Spawn:同时执行动作 CCAction* actio…