hackerrank Alex对战Fedor】的更多相关文章

任意门 为了在漫长得飞行旅途中娱乐,Alex和Fedor发明了如下的一个简单的双人游戏.游戏是: 首先, Alex画一个有权无向图.该图中可能有多重边(多重边的权值可能相同或者不同). 然后,Fedor选取该图的一个生成树.如果该树是这个图的最小生成树,则Fedor获胜.否则,Alex获胜. 如果两棵树分别包含的边标号形成的两个集合不相同,我们认为这两棵树不同.两个集合A和B,如果至少存在一个元素在A中但不在B中,或者反之,至少存在一个元素在B中但不在A中,则我们认为这两个集合不同. 我们还要指…
  Codeforces Round #267 (Div. 2) CF#267D D - Fedor and Essay D. Fedor and Essay time limit per test 2 seconds memory limit per test 256 megabytes input standard input output standard output After you had helped Fedor to find friends in the «Call of S…
B. Fedor and New Game time limit per test 1 second memory limit per test 256 megabytes input standard input output standard output After you had helped George and Alex to move in the dorm, they went to help their friend Fedor play a new computer game…
D. Fedor and Essay time limit per test 2 seconds memory limit per test 256 megabytes input standard input output standard output After you had helped Fedor to find friends in the «Call of Soldiers 3» game, he stopped studying completely. Today, the E…
After you had helped George and Alex to move in the dorm, they went to help their friend Fedor play a new computer game «Call of Soldiers 3». The game has (m + 1) players and n types of soldiers in total. Players «Call of Soldiers 3» are numbered for…
D. Fedor and Essay time limit per test 2 seconds memory limit per test 256 megabytes input standard input output standard output After you had helped Fedor to find friends in the «Call of Soldiers 3» game, he stopped studying completely. Today, the E…
After you had helped George and Alex to move in the dorm, they went to help their friend Fedor play a new computer game «Call of Soldiers 3». The game has (m + 1) players and n types of soldiers in total. Players «Call of Soldiers 3» are numbered for…
After you had helped Fedor to find friends in the «Call of Soldiers 3» game, he stopped studying completely. Today, the English teacher told him to prepare an essay. Fedor didn't want to prepare the essay, so he asked Alex for help. Alex came to help…
由于笔者最近有比赛项目要赶,这个基于C/S架构的3D对战网络游戏C++框架也遇到了一点瓶颈需要点时间沉淀,所以近一段时间不能保证每天更新了,会保持不定期更新.同时近期笔者也会多分享一些已经做过学过的C++.服务器端开发.游戏开发相关的内容给大家(因为这些内容已经熟悉也积攒了一定量现有的笔记所以整理成博客会相对轻松些).感谢大家支持,深鞠躬.过两天笔者要去上海参加C++大会,回来后会把参会感悟也分享给大家的^__^.喜欢技术人的纯粹,没有等级之分,希望我们能一路一起进步,共同成长.…
本系列博客主要是以对战游戏为背景介绍3D对战网络游戏常用的开发技术以及C++高级编程技巧,有了这些知识,就可以开发出中小型游戏项目或3D工业仿真项目. 笔者将分为以下三个部分向大家介绍(每日更新): 1.实现基本通信框架,包括对游戏的需求分析.设计及开发环境和通信框架的搭建: 2.实现网络底层操作,包括创建线程池.序列化网络包等: 3.实战演练,实现类似于CS反恐精英的3D对战网络游戏: 技术要点:C++面向对象思想.网络编程.Qt界面开发.Qt控件知识.Boost智能指针.STL算法.STL.…