[译]Vulkan教程(13)图形管道基础之Shader模块 Shader modules Unlike earlier APIs, shader code in Vulkan has to be specified in a bytecode format as opposed to human-readable syntax like GLSL and HLSL. This bytecode format is called SPIR-V and is designed to be used…
http://blog.csdn.net/pipisorry/article/details/48770785 , , ] , '\n') 输出: True 当然可以设置度参数bias : int, optional来改变这种计算模式Default normalization is by (N - 1), where N is the number of observations given (unbiased estimate). If bias is 1, then normalizatio…