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Input and MAR Below the program counter is the input and MAR block. It includes the address and data switch registers. These switch registers are part of the input unit which allow you to send 4 address bits and 8 data bits to RAM. As you recall, ins…
RAM The RAM is a 16 X 8 static TTL RAM. We can program the RAM by means of the address and data switch registers. This allows us to store a program and data in the memory before a computer run. During a computer run, the RAM receive 4-bit addresses f…
Program counter The program is stored in memory with the first instruction at binary address 0000, the second instruction at address 0001, the third at address 0010 and so on.  The program counter, which is part of the control unit, counts from 0000…
Simple-As-Possible computer introduces all the cruicial ideas behind computer operation without burying you in unnecessary detail. The figure shows the architecture of SAP-1, a bus-organized computer. All register outputs to the W bus are three-state…
转自:https://www.linuxtv.org/downloads/legacy/video4linux/API/V4L2_API/spec-single/v4l2.html Video for Linux Two API Specification Revision 2.6.32 Michael H Schimek <mschimek@gmx.at> Bill Dirks Original author of the V4L2 API and documentation. Hans V…
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第一个面向对象的程序: 一个控制台猜拳小游戏: 第一步选择角色: 第二部选择剪刀,石头,布,与电脑进行PK: 第三部选择继续或者选择结束; 结束显示比赛的局数,以及各自赢得的分数: 设计思路 分析问题,设计出四个类 1.设计Person,Computer,Game三个类: 2.设计Test类启动程序: 测试运行: -----------欢迎进入游戏世界----------- ****************** ******猜拳开始***** ****************** -------…
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