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顿时觉得神清气爽!! #include <iostream> #include <math.h> #define eps 1e-8 #define zero(x) (((x)>0?(x):-(x))<eps) #define pi acos(-1.0) struct point { double x,y; }; struct line { point a,b; }; struct point3 { double x,y,z; }; struct line3 { poin…
#include <stdlib.h> #include <math.h> #include <iostream> #define MAXN 1000 #define offset 10000 #define eps 1e-8 #define zero(x) (((x)>0?(x):-(x))<eps) #define _sign(x) ((x)>eps?1:((x)<-eps?2:0)) struct point{ double x, y; }…
矩形重叠 看过某司一道笔试题:给\(n\)个矩形左下和右上坐标(不能斜放),求重叠最多处矩形个数. 这道题本身不难:可以遍历所有矩形边界组成的点,计算该点被多少矩形包围,从而选出最大值. 由此引申出一个问题:判断两个矩形重叠. 如果正向思考,会有很多种情况:包含.重叠某个角.交叉... 那么如果逆向思考:什么情况两个矩形不重叠?无非就是\(A(p_1, p_2)\)在\(B(p_3, p_4)\)的上下左右: \[(p_2.y>=p_3.y)\vee(p_4.y>=p_1.y)\vee(p_3…
1 Introduction The goal of the circular kernel is to offer to the user a large set of functionalities on circles and circular arcs in the plane. All the choices (interface, robustness, representation, and so on) made here are consistent with the choi…
1 Introduction CGAL, the Computational Geometry Algorithms Library, is written in C++ and consists of three major parts. The first part is the kernel, which consists of constant-size non-modifiable geometric primitive objects and operations on these…
#include <boost/assign.hpp> #include <boost/geometry/core/point_type.hpp> #include <boost/geometry/geometry.hpp> #include <boost/geometry/geometries/point_xy.hpp> #include <boost/geometry/geometries/linestring.hpp> #include &…
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