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Double Patience Time Limit: 3000MS   Memory Limit: 65536K Total Submissions: 694   Accepted: 368 Case Time Limit: 1000MS   Special Judge Description Double Patience is a single player game played with a standard 36-card deck. The cards are shuffled a…
"Accordian" Patience You are to simulate the playing of games of ``Accordian'' patience, the rules for which are as follows: Deal cards one by one in a row from left to right, not overlapping. Whenever the card matches its immediate neighbour on…
题意:52张牌排一行,一旦出现任何一张牌与它左边的第一张或第三张"匹配",即花色或点数相同,则须立即将其移动到那张牌上面,将其覆盖.能执行以上移动的只有压在最上面的牌.直到最后没有牌能向左移动. 注意细则:如果同时有多张牌都可以移动,你应该采取的策略是移动最左边可移动的牌.当一张牌既可以移动到左边第一张,又可以移动到左边第三张时,应移动到左边第三张上面. 代码:(Accepted,0.100s) //UVa127 - "Accordian" Patience //A…
Problem UVA127-"Accordian" Patience Accept:3260  Submit:16060 Time Limit: 3000 mSec Problem Description You are to simulate the playing of games of “Accordian” patience, the rules for which are as follows: Deal cards one by one in a row from lef…
一般在使用 Myers diff算法及其变体时, 对于下面这种例子工作不是很好, 让变化不易阅读, 并且容易导致合并冲突 void Chunk_copy(Chunk *src, size_t src_start, Chunk *dst, size_t dst_start, size_t n) { if (!Chunk_bounds_check(src, src_start, n)) return; if (!Chunk_bounds_check(dst, dst_start, n)) retur…
Description  ``Accordian'' Patience  You are to simulate the playing of games of ``Accordian'' patience, the rules for which are as follows: Deal cards one by one in a row from left to right, not overlapping. Whenever the card matches its immediate n…
Description  ``Accordian'' Patience  You are to simulate the playing of games of ``Accordian'' patience, the rules for which are as follows: Deal cards one by one in a row from left to right, not overlapping. Whenever the card matches its immediate n…
Input Input data to the program specifies the order in which cards are dealt from the pack. The input contains pairs of lines, each line containing 26 cards separated by single space characters. The final line of the input file contains a # as its fi…
``Accordian'' Patience  You are to simulate the playing of games of ``Accordian'' patience, the rules for which are as follows: Deal cards one by one in a row from left to right, not overlapping. Whenever the card matches its immediate neighbour on t…
题目:Clock Patience游戏,将52张扑克牌,按时钟依次分成13组(中心一组),每组4张全都背面向上, 从中间组最上面一张牌開始.翻过来设为当前值,然后取当前值相应组中最上面的背过去的牌翻过来. 取这个值为新的当前值,直到不能翻拍游戏结束.求结束时.翻过来的拍数以及最后翻过来的牌: 假设没看明确题目详细规则,百度玩一下就明确了. 分析:模拟,数据结构(DS).设计13个栈,模拟就可以. 说明:注意题目给的牌的顺序是逆序的,╮(╯▽╰)╭. #include <algorithm> #…