>_<:picture resource >_<:If you master the ways of mapping picture,then this problem is not problem!Just using your head think some logical method. >_<:Here,I use a array save where and whith picture should show.For example:use array map…
>_<:this is the first using mapping. >_<:There will be introducing how to do: First load bitmap picture return handle give hbmp, as following: hbmp=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE); there "b…
>_<:just add previous two ways to achieve this new result // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A9DB…
>_<:The same with previous introduction. In the InitInstance fanction make a little change: >_<:Yes just add another picture "dra.bmp" and give the handle to dra.And then call function MyPaint(...) hdc=GetDC(hWnd); mdc=CreateCompatib…
>_<:Just the minimum Win32 frame don't have any other special function. //{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by FE.RC // #define IDR_MAINFRAME 128 #define IDD_FE_DIALOG 102 #define IDD_ABOUTBOX 103 #define I…
>_<:The last time,we learned how to use timer to make the picture run and change show,but sometimes the time may have a little change,for example when you move the window or do other things the frequency may be effected.And now we will talk about ho…
>_<:compared with the previous article,this one only adds key-message listener. >_<:up down left right control the roal movement. LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT…