>_<:picture resource >_<:If you master the ways of mapping picture,then this problem is not problem!Just using your head think some logical method. >_<:Here,I use a array save where and whith picture should show.For example:use array map…
>_<:this is the first using mapping. >_<:There will be introducing how to do: First load bitmap picture return handle give hbmp, as following: hbmp=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE); there "b…
>_<:just add previous two ways to achieve this new result // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A9DB…
>_<:The same with previous introduction. In the InitInstance fanction make a little change: >_<:Yes just add another picture "dra.bmp" and give the handle to dra.And then call function MyPaint(...) hdc=GetDC(hWnd); mdc=CreateCompatib…
先准备好地图的小图片: //全局变量HDC mdc;HBITMAP fullmap;const int rows = 8, cols = 8; //--------------------------------------------InitInstance() 函数----------------------------------------------//加载资源//-------------------------------------------------------------…
>_<:Just the minimum Win32  frame don't have any other special function. //{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by FE.RC // #define IDR_MAINFRAME 128 #define IDD_FE_DIALOG 102 #define IDD_ABOUTBOX 103 #define I…
>_<:The last time,we learned how to use timer to make the picture run and change show,but sometimes the time may have a little change,for example when you move the window or do other things the frequency may be effected.And now we will talk about ho…
>_<:compared with the previous article,this one only adds key-message listener. >_<:up down left right control the roal movement. LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT…
>_<:Only give you the code,try to understand it! >_<:picture resource #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h> #include <tchar.h> #includ…
>_<:AI introduction. >_<:According the plane position (nowX,nowY) relative to birds' position (p[i].x,p[i].y)  automaticly change birds' position. //贴上小鸟 SelectObject(bufdc,bird); ;i<;i++){ !=){ ) p[i].y-=; else p[i].y+=; ) p[i].x-=; else p…