简述 Unity supports different Rendering Paths. You should choose which one you use depending on your game content and target platform / hardware. Different rendering paths have different performance characteristics that mostly affect Lights and Shadows…
https://docs.unity3d.com/Manual/SL-SurfaceShaderLighting.html Lighting Model declaration Lighting model is a couple of regular functions with names starting with Lighting. They can be declared anywhere in your shader file or one of included files. Th…
Unity支持不同的渲染路径.应具体取决于你的游戏内容和目标平台/硬件来选择使用哪一个.不同的渲染路径有不同的特点和性能特点,主要影响灯光和阴影.        项目所使用的渲染路径在Player Settings选择.此外,可以为每个摄像机重写(不同摄像机可以是不同的设置).如果图形卡不能处理选定的渲染路径,Unity将自动使用一个较低保真度的设置.因此,在GPU上不能处理延迟照明(Deferred Lighting),将使用正向渲染(Forward Rendering).如果不支持正向渲染(…
http://blog.csdn.net/lichaoguan/article/details/42554821 RenderingPath 渲染路径 Deferred Lighting 延时光照 延时光照是有着最高保真度的光照和阴影的渲染路径.如果你有很多实时灯光,最好是使用延时光照.它需要一定水平的硬件支持,仅在 Unity Pro可用,移动设备上不支持. 更多细节见延时光照页面. ForwardRendering 正向渲染 正向渲染一个基于着色器的渲染路径.它支持逐像素计算光照(包括法线贴…
  Choosing a Rendering Path 选择渲染路径 Unity supports a number of rendering techniques, or ‘paths’. An important early decision which needs to be made when starting a project is which path to use. Unity’s default is 'Forward Rendering”. Unity支持许多渲染技术或“路径…
正向渲染路径细节 Forward Rendering Path Details Forward Rendering path renders each object in one or more passes, depending on lights that affect the object. Lights themselves are also treated differently by Forward Rendering, depending on their settings and…
Unity5 的新旧延迟渲染Deferred Lighting Rendering Path unity5 的render path ,比4的区别就是使用的新的deferred rendering,之前的4的deferred rendering(其实是light prepass)也被保留了下来. Legacy Deferred Lighting Rendering Path(light prepass) 老旧的Deferred Rendering Path,使用了light prepass渲染.…
http://www.ceeger.com/Components/RenderTech-ForwardRendering.html This page describes details of Forward rendering path. 本章节描述了正向渲染路径的细节. Forward Rendering path renders each object in one or more passes, depending on lights that affect the object. Li…
http://blog.csdn.net/heyuchang666/article/details/51564954 注意: 最后3个步骤注意下 延时光照是有着最高保真度的光照和阴影的渲染路径.如果你有很多实时灯光,最好是使用延时光照.它需要一定水平的硬件支持,仅在 Unity Pro可用,移动设备上不支持. 延迟光照是一种当前最高级的能实现光线和阴影保真的渲染路径 对于能影响任何物体的光线数量没有上限 完全采用以每像素的方式评估光线,这等于意味着全部将以正常贴图的方式正确的和物体交互 所有光线…
渲染路径 Rendering Paths http://game.ceeger.com/Manual/RenderingPaths.html 延迟光照渲染路径的细节 Deferred Lighting Rendering Path Details http://game.ceeger.com/Components/RenderTech-DeferredLighting.html 正向渲染路径细节 Forward Rendering Path Details http://game.ceeger.…