The client server model Most interprocess communication uses the client server model. These terms refer to the two processes which will be communicating with each other. One of the two processes, the client, connects to the other process, the server,…
开发Unity项目过程中,即时通信功能来完成服务器与客户端自定义的数据结构封装. 如果要序列化和数据封装参考:Unity3D之C#用Socket传数据包 蓝鸥3G封装的类 客户端脚本ClientScript /// <summary> /// Client Script. /// Created By 蓝鸥3G 2014.08.23 /// </summary> using UnityEngine; using System.Collections; public class Cl…
One of the fundamental features that makes Linux and other Unices useful is the “pipe”. Pipes allow separate processes to communicate without having been designed explicitly to work together. This allows tools quite narrow in their function to be com…