[游戏模版3] Win32 画笔 画刷 图形】的更多相关文章

>_<:introduce the functions of define\create\use pen and brush to draw all kinds of line and some graphs. >_<!following 2 files are the same with the previous and file main.cpp has some changes. //{{NO_DEPENDENCIES}} // Microsoft Visual C++ ge…
构造Graphics对象 Graphics类是GDI+程序设计的核心,Graphics类能够完成大部分的绘图,文本输出,几何图形的填充及坐标系统的转换等各种操作.在功能上,它与GDI的设备环境(DC)一致. Graphics类有下列几种构造函数: static Graphics* FromHDC(HDG hdc); static Graphics* FromHDC(HDG hdc, HANDLE hDevice); static Graphics* FromHWND(HWND hWnd, BOO…
>_<:Just the minimum Win32  frame don't have any other special function. //{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by FE.RC // #define IDR_MAINFRAME 128 #define IDD_FE_DIALOG 102 #define IDD_ABOUTBOX 103 #define I…
>_<:Learning its AI logic. >_<:resource >_<:code: #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h> #include <tchar.h> #include <time.h&g…
>_<:use MOUSE_MOVE message refresh the position information. >_<:use LOWORD(lParam) get position x and use HIWORD(lParam) get position y //{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by FE.RC // #define IDR_MAIN…
>_<:first build some points put in poly1[],poly2[] and poly3[] in the function of InitInstance(...) >_<:then in the function MyDraw() use  PolylineTo(...)\Polyline(...)\Polygon(...) draw diferent line and use PolyBezierTo(...)\PolyBezier(...)…
>_<:there in the MyPaint(...) function respectively use Ellipse(...) draw ellipse, use RoundRect(...) draw rectangle whose angle is round, use Pie(...) draw sector also named fan shap, use Chord(...) draw  arch also named bow shaped. >_<:the s…
>_<:this is the first using mapping. >_<:There will be introducing how to do: First load bitmap picture return handle give hbmp, as following: hbmp=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE); there "b…
>_<:The same with previous introduction. In the InitInstance fanction make a little change: >_<:Yes just add another picture "dra.bmp" and give the handle to dra.And then call function MyPaint(...) hdc=GetDC(hWnd); mdc=CreateCompatib…
>_<:Previous part we talk about how to map a transparent picture, and this time we will solve the problem how to change a picture's transparency. >_<:Here my method is reading the picture's information and change its RGB or add another picture…
>_<:picture resource >_<:If you master the ways of mapping picture,then this problem is not problem!Just using your head think some logical method. >_<:Here,I use a array save where and whith picture should show.For example:use array map…
>_<:This time we will study a new way to operate your picture.That is running your picture by give it a timer-message. >_<:Firstly,you should use the function SetTimer(hWnd,1,50,NULL) to create and set a timer (here "1" means the tim…
>_<:The last time,we learned how to use timer to make the picture run and change show,but sometimes the time may have a little change,for example when you move the window or do other things the frequency may be effected.And now we will talk about ho…
>_<:just add previous two ways to achieve this new result // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A9DB…
>_<:compared with the previous article,this one only adds key-message listener. >_<:up down left right control the roal movement. LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT…
>_<:Only give you the code,try to understand it! >_<:picture resource #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h> #include <tchar.h> #includ…
>_<:AI introduction. >_<:According the plane position (nowX,nowY) relative to birds' position (p[i].x,p[i].y)  automaticly change birds' position. //贴上小鸟 SelectObject(bufdc,bird); ;i<;i++){ !=){ ) p[i].y-=; else p[i].y+=; ) p[i].x-=; else p…
>_<:Here introduce a simple game: >_<:resource >_<:only can push a box and finally arrive the gate. #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h&…
>_<:Learning the physical engine >_<:resource >_<:code #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h> #include <tchar.h> #include <tim…
>_<:Compared with previous talk,there will be taking about how to create an accelerated speed.Only a little change in the MyPaint(...) function. >_<:resource >_<:code #include <windows.h> // C 运行时头文件 #include <stdlib.h> #incl…
>_<:Only a little change in the function of MyPaint(...),besides the initial value have some changes. >_<:resource >_<:code:    #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.…
绘制图形需要画笔和画刷: Pen(画笔类): Pen为C#编程语言中专门的画笔类 使用方式: // 用系统颜色来初始化我们的画笔类,使用Color静态类中的颜色 1. Pen p1 = new Pen(Color.black); //用系统为我们准备的配色方法,每种颜色用数字设置,不超过255 2. Pen p2 = new Pen(Color.FromArgb(给定三种颜色值)); Brush(画刷类): 使用方式: 1. Brush bs = new SolidBrush(Color.bla…
# -*- coding: utf-8 -*- # python:2.x __author__ = 'Administrator' #画刷和画笔:QBrush 定义了 QPainter 的填充模式,具有样式.颜色.渐变以及纹理等属性. # 画刷的 style()定义了填充的样式,使用 Qt::BrushStyle 枚举,默认值是 Qt::NoBrush,也就是不进行任何填充. #画刷的 color()定义了填充模式的颜色.这个颜色可以是  Qt  预定义的颜色常量,也就是 # Qt::Globa…
MFC画眼睛 换画笔(画刷)颜色(参考链接:https://blog.csdn.net/sunxiving/article/details/51272001) 由于画笔一旦创建后就无法修改.所以要修改画笔的颜色要用DeleteObject()函数将其删除​,之后再创建新的画笔 例子:换为白色 CBrush brush, *oldBrush;//创建画刷 brush.CreateSolidBrush(RGB(0,0,0));//原来为黑色 oldBrush=pDC->SelectObject(&…
上一节中鸡啄米主要讲的是画笔CPen的用法,前面也说了,GDI对象中最常用的就是画笔和画刷,本节就讲讲画刷CBrush. 鸡啄米依然是通过实例的方式来说明画刷的用法.此实例要实现的功能是,对话框上有一个按钮控件和一个图片控件,点击按钮弹出颜色对话框,然后在颜色对话框中选择颜色并点击“确定”后,图片控件中将显示选择的颜色. 其实此实例的功能,还可以通过重载对话框WM_CTLCOLOR消息的响应函数等方法来实现,但为讲解画刷的CBrush的使用,鸡啄米采用了下面代码中的方法. 以下是此实例的具体实施…
GDI+可以再Windows窗体应用程序中以编程方式绘制图形等. 可以在VS里新建项目-Windows窗体应用程序-建一个窗体.首先引入命名空间using System.Drawing.Imaging;using System.Drawing.Drawing2D; 1.绘制矩形 可以再Form窗体的Paint事件中添加以下代码 private void Form1_Paint(object sender, PaintEventArgs e)        {            // 创建钢笔…
Home / Qt 学习之路 2 / Qt 学习之路 2(25):画刷和画笔 Qt 学习之路 2(25):画刷和画笔  豆子  2012年11月5日  Qt 学习之路 2  17条评论 前面一章我们提到,Qt 绘图系统定义了两个绘制时使用的关键属性:画刷和画笔.前者使用QBrush描述,大多用于填充:后者使用QPen描述,大多用于绘制轮廓线. QBrush定义了QPainter的填充模式,具有样式.颜色.渐变以及纹理等属性. 画刷的style()定义了填充的样式,使用Qt::BrushStyle…
新建单个文档的MFC应用程序,类视图——View项的属性——消息,WM_PAINT,创建OnPaint()函数 dc默认有一个画笔(实心1像素宽黑线). CPen画笔非实心线像素宽必须为1,否则膨胀接到一起,与实心线没有差异. CBrush画刷,用来填充封闭区域,默认白色填充. void CMFCApplication27View::OnPaint() { CPaintDC dc(this); // device context for painting // TODO: 在此处添加消息处理程序…
转自:http://www.jizhuomi.com/software/248.html 上一节讲的是画笔CPen的用法,前面也说了,GDI对象中最常用的就是画笔和画刷,本节就讲讲画刷CBrush. 依然是通过实例的方式来说明画刷的用法.此实例要实现的功能是,对话框上有一个按钮控件和一个图片控件,点击按钮弹出颜色对话框,然后在颜色对话框中选择颜色并点击“确定”后,图片控件中将显示选择的颜色. 其实此实例的功能,还可以通过重载对话框WM_CTLCOLOR消息的响应函数等方法来实现,但为讲解画刷的C…
取画刷(HBRUSH) 的六种方法2009-- :00HBRUSH hbr; 第一种: hbr= CreateSolidBrush(RGB(,,)); //单色的画刷 第二种: hbr= (HBRUSH)GetStockObject(BLACK_BRUSH); //只能取特定颜色的画刷,如BLACK_BRUSH,GRAY_BRUSH等刷 第三种: hbr= CreatePatternBrush(HBITMAP hbmp); //得到位图画刷 第四种: hbr = CreateHatchBrush…