[游戏模版4] Win32 显示鼠标位置】的更多相关文章

>_<:use MOUSE_MOVE message refresh the position information. >_<:use LOWORD(lParam) get position x and use HIWORD(lParam) get position y //{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by FE.RC // #define IDR_MAIN…
>_<:Only give you the code,try to understand it! >_<:picture resource #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h> #include <tchar.h> #includ…
>_<:AI introduction. >_<:According the plane position (nowX,nowY) relative to birds' position (p[i].x,p[i].y)  automaticly change birds' position. //贴上小鸟 SelectObject(bufdc,bird); ;i<;i++){ !=){ ) p[i].y-=; else p[i].y+=; ) p[i].x-=; else p…
>_<:Here introduce a simple game: >_<:resource >_<:only can push a box and finally arrive the gate. #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h&…
>_<:Just the minimum Win32  frame don't have any other special function. //{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by FE.RC // #define IDR_MAINFRAME 128 #define IDD_FE_DIALOG 102 #define IDD_ABOUTBOX 103 #define I…
>_<:Learning its AI logic. >_<:resource >_<:code: #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h> #include <tchar.h> #include <time.h&g…
>_<:introduce the functions of define\create\use pen and brush to draw all kinds of line and some graphs. >_<!following 2 files are the same with the previous and file main.cpp has some changes. //{{NO_DEPENDENCIES}} // Microsoft Visual C++ ge…
>_<:first build some points put in poly1[],poly2[] and poly3[] in the function of InitInstance(...) >_<:then in the function MyDraw() use  PolylineTo(...)\Polyline(...)\Polygon(...) draw diferent line and use PolyBezierTo(...)\PolyBezier(...)…
>_<:there in the MyPaint(...) function respectively use Ellipse(...) draw ellipse, use RoundRect(...) draw rectangle whose angle is round, use Pie(...) draw sector also named fan shap, use Chord(...) draw  arch also named bow shaped. >_<:the s…
>_<:this is the first using mapping. >_<:There will be introducing how to do: First load bitmap picture return handle give hbmp, as following: hbmp=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE); there "b…
>_<:Previous part we talk about how to map a transparent picture, and this time we will solve the problem how to change a picture's transparency. >_<:Here my method is reading the picture's information and change its RGB or add another picture…
>_<:picture resource >_<:If you master the ways of mapping picture,then this problem is not problem!Just using your head think some logical method. >_<:Here,I use a array save where and whith picture should show.For example:use array map…
>_<:This time we will study a new way to operate your picture.That is running your picture by give it a timer-message. >_<:Firstly,you should use the function SetTimer(hWnd,1,50,NULL) to create and set a timer (here "1" means the tim…
>_<:The last time,we learned how to use timer to make the picture run and change show,but sometimes the time may have a little change,for example when you move the window or do other things the frequency may be effected.And now we will talk about ho…
>_<:just add previous two ways to achieve this new result // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A9DB…
>_<:compared with the previous article,this one only adds key-message listener. >_<:up down left right control the roal movement. LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT…
>_<:Compared with previous talk,there will be taking about how to create an accelerated speed.Only a little change in the MyPaint(...) function. >_<:resource >_<:code #include <windows.h> // C 运行时头文件 #include <stdlib.h> #incl…
>_<:Only a little change in the function of MyPaint(...),besides the initial value have some changes. >_<:resource >_<:code:    #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.…
>_<:The same with previous introduction. In the InitInstance fanction make a little change: >_<:Yes just add another picture "dra.bmp" and give the handle to dra.And then call function MyPaint(...) hdc=GetDC(hWnd); mdc=CreateCompatib…
>_<:Learning the physical engine >_<:resource >_<:code #include <windows.h> // C 运行时头文件 #include <stdlib.h> #include <cstdio> #include <malloc.h> #include <memory.h> #include <tchar.h> #include <tim…
简单例子来自教程: #!/bin/env python import wx class MyFrame(wx.Frame): def __init__(self): wx.Frame.__init__(self, None, -1, "My Frame", size=(300, 300)) panel = wx.Panel(self, -1) panel.Bind(wx.EVT_MOTION, self.OnMove) wx.StaticText(panel, -1, "Po…
我想取得zedgraph控件上任意鼠标位置的坐标值,IsShowCursorValues可以显示鼠标位置的值但是不能提取赋值给其他的变量.用PointValueEvent这个事件又只能得到已经画出的点的坐标,而我想得到任意位置的坐标. c.MouseDownEvent += new ZedGraphControl.ZedMouseEventHandler(myMouseDown);        protected bool myMouseDown(object sender, MouseEve…
原文:MFC中状态栏显示鼠标坐标位置,蝈蝈 1,利用MFC向导创建一个应用工程ewq. 2,打开ResourceView,右击Menu菜单,插入Menu,在空白处双击,Caption中填入Point. 3,为Point设置下拉菜单,ID为ID_INDICATOR_POINT:Caption为point:Prompt为X:XXXX,Y:YYYY. 4,打开MainFrm.cpp,在indicators数组中的第二个位置添加ID_INDICATOR_POINT. 5,将MainFrm中的成员变量m_…
为了显示鼠标相对于浏览器的位置(相对于屏幕和页面类似),我们能够利用click事件,获得关于鼠标单击的事件对象event.这个事件对象里的clientX和clientY包括了鼠标的位置信息,所以我突发奇想.那我可不能够通过DOM中的createElement创建一个标签元素用于在相应的鼠标位置显示当前的鼠标相对于浏览器的坐标呢? 这里我先利用Element中的createElement()方法,创建一个div的标签.为了让标签信息能显示在鼠标相应的位置处,利用div.style将相应的top.l…
通过WinAPI GetCursorPos实现鼠标位置的实时显示 有时候我们需要将鼠标的位置实时抓取出来,可以通过如下方式实现. 添加一个Timer控件,执行间隔改为100ms,双击控件输入如下代码: var P: TPoint; begin GetCursorPos(P); RzLabel_Point.Caption := Format('(%d,%d)', [P.X,P.Y]); end; 在窗体Show事件中输入如下代码,调整下鼠标显示样式: Screen.Cursor := crHand…
上一章我们提到了如果有多条线上的棋子可以被吃掉,那么游戏需要提示用户,让用户选择吃哪条线上的.另外因为是网页游戏,所以一定要实现鼠标单击棋子可以进行操作. 当鼠标移动棋子上面后,切换鼠标指针为手形,移开棋子后再切换回默认的状态: el.mousemove(function (e) { var o = el.offset(); var p = { x: e.clientX - o.left, y: e.clientY - o.top }; el.css("cursor", "d…
Adobe Edge Animate –获取鼠标位置及跟随鼠标功能实现 版权声明: 本文版权属于 北京联友天下科技发展有限公司. 转载的时候请注明版权和原文地址. 在网络上浏览有关Edge相关问题的时候,看到有人提问如何实现获得鼠标位置的功能,笔者经过一番尝试,终于做出来了,与各位分享之. 效果图:…
Window 显示鼠标的坐标 GetCursorPos(POINT *p)函数 windows.h头文件里面的GetCursorPos(POINT *p)函数是用来获取鼠标在屏幕中的坐标信息的. GetCursorPos(POINT *p)函数的使用实例 #include <iostream> #include<windows.h> int main(){ while(1){ POINT p;//定义一个POINT变量,用于存储鼠标的坐标 GetCursorPos(&p);…
javascript并没有mouse对象,获取鼠标坐标要靠强大的event对象。 我们通过监听document的mousemove,就可以实时获得鼠标位置。 但是!!event中和鼠标相关的属性太多了,很让人头大!如下: event.layerXevent.layerYevent.clientXevent.clientYevent.pageXevent.pageYevent.offsetXevent.offsetYevent.screenXevent.screenYevent.xevent.y…
原文:WPF 程序鼠标在窗口之外的时候,控件拿到的鼠标位置在哪里? 在 WPF 程序中,我们有 Mouse.GetPosition(IInputElement relativeTo) 方法可以拿到鼠标当前相对于某个 WPF 控件的位置,也可以通过在 MouseMove 事件中通过 e.GetPosition(IInputElement relativeTo) 方法拿到同样的信息.不过,在任意时刻去获取鼠标位置的时候,如果鼠标在窗口之外,将获取到什么点呢? 本文将介绍鼠标在窗口之外时获取到的鼠标位…