Attribute是c#的语言特性 msdn说明如下: The Attribute class associates predefined system information or user-defined custom information with a target element. A target element can be an assembly, class, constructor, delegate, enum, event field,interface, method,…
首先来看一下微软官方对Attributes(C#)的定义: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/attributes/index Attributes provide a powerful method of associating metadata, or declarative information, with code (assemblies, types, methods,…
http://www.procedural-worlds.com/blog/best-free-unity-assets-categorised-mega-list/ BEST FREE UNITY ASSETS – OVER 200 CURATED QUALITY ASSETS Kick-start your game with a categorized curated list of over 200 high quality FREE assets! FREE as in AWESO…
此示例演示了一个简单的ECS系统,它可以旋转一对立方体. 它显示了什么? 此示例演示了ECS中数据和功能的分离.数据存储在组件中,如下RadiansPerSecond属性存储在RotationSpeed_ForEach组件中, 该结构体数据组件有[Serializable]修饰符,表示实例化属性. using System; using Unity.Entities; // Serializable attribute is for editor support. [Serializable]…
Question: Given a class with several constructors - how can I tell Resolve which constructor to use? Consider the following example class: public class Foo { public Foo() { } public Foo(IBar bar) { Bar = bar; } public Foo(string name, IBar bar) { Bar…
原帖地址: http://purdyjotut.blogspot.com/2013/10/using-protobuf-in-unity3d.html 先转过来,等时间合适了,再来收拾 Using Protobuf In Unity3D Recently in our projects at LoneWolfPack Interactive, we looked for faster and more efficient ways to store data. In the past we…
原文:http://blogs.unity3d.com/2016/03/15/enhanced-visuals-better-performance-and-more-the-unity-5-4-public-beta-is-ready/ 有三个点我觉得很有意思: 1.Better multithreaded rendering The Unity 5.4 beta release takes our multithreaded rendering support to the next lev…