// INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN // just say no to MFC #include <windows.h> // include important windows stuff #include <windowsx.h> #include <mmsystem.h> #include <iostream.h>…
windows应用程序布局 编译流程 响应菜单事件消息 菜单消息处理实例: LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) { // this is the main message handler of the system PAINTSTRUCT ps; // used in WM_PAINT HDC hdc; // handle to a device context // w…
// INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN // just say no to MFC #include <windows.h> // include important windows stuff #include <windowsx.h> #include <mmsystem.h> #include <iostream.h>…
核心利用win心跳函数GetTickCount利用差量锁定fps,如下代码锁定30fps,缺点为如果计算机不能以30fps运行,程序将低于30fps #define WIN32_LEAN_AND_MEAN // just say no to MFC #include <windows.h> // include all the windows headers #include <windowsx.h> // include useful macros #include <mm…
本系列文章由@二货梦想家张程所写,转载请注明出处. 本文章链接:http://blog.csdn.net/terence1212/article/details/44195831 作者:ZeeCoder 微博链接:http://weibo.com/zc463717263 我的邮箱:michealfloyd@126.com欢迎大家发邮件来和我交流编程心得 you are what you read!与大家共勉! 定时器的使用 (1)定时器事件 所谓定时器事件,顾名思义,即定时触发执行某个事件.在游…