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1. Real-Time Rendering Resources http://www.realtimerendering.com/ 2. Books on Amazon http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&field-keywords=Real-Time+Rendering 3. Lighthouse3D is a site devoted mostly to 3D computer grap…
Object.Destroy static function Destroy(obj: Object, t: float = 0.0F): void;   Description Removes a gameobject, component or asset. The object obj will be destroyed now or if a time is specified t seconds from now. If obj is a Component it will remov…
目录 一.导言 1.1 为何要了解GPU? 1.2 内容要点 1.3 带着问题阅读 二.GPU概述 2.1 GPU是什么? 2.2 GPU历史 2.2.1 NV GPU发展史 2.2.2 NV GPU架构发展史 2.3 GPU的功能 三.GPU物理架构 3.1 GPU宏观物理结构 3.2 GPU微观物理结构 3.2.1 NVidia Tesla架构 3.2.2 NVidia Fermi架构 3.2.3 NVidia Maxwell架构 3.2.4 NVidia Kepler架构 3.2.5 NV…
http://www.codinglabs.net/tutorial_opengl_deferred_rendering_shadow_mapping.aspx Tutorial - Deferred Rendering Shadow Mapping In this tutorial I will present the shadow mapping technique implemented in a deferred renderer. This tutorial will lean on…
http://renderwonk.com/blog/index.php/archive/adventures-with-gamma-correct-rendering/ Adventures with Gamma-Correct Rendering Aug 3rd, 2007 by Naty I’ve been spending a fair amount of time recently making our game’s rendering pipeline gamma-correct,…
http://www.behardware.com/art/lire/845/ --> Understanding 3D rendering step by step with 3DMark11 - BeHardware>> Graphics cards Written by Damien Triolet Published on November 28, 2011 URL: http://www.behardware.com/art/lire/845/ Page 1 Introduct…
一.在Spring中使用thymeleaf的步骤 1.配置 In order to use Thymeleaf with Spring, you’ll need to configure three beans that enable Thymeleaf-Spring integration: A ThymeleafViewResolver that resolves Thymeleaf template views from logical view names A SpringTempl…
https://www.imgtec.com/blog/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/ 一种硬件结构 color target 分成tile 减小带宽 提前(fs)用depth做隐藏面消除 earlyz一个意思 减小cache missing 一行短了.. 所以early失效的都不可以 fs 改depth那些操作 比如fs里面discard (mask or alpha test) alpha t…
Profiling GPU Rendering Walkthrough 1.In this document Prerequisites Profile GPU Rendering $adb shell dumpsys gfxinfo You should also read Debug GPU Overdraw Walkthrough Hierarchy Viewer Walkthrough This walkthrough shows how to use Profile GPU Rende…
BACKGROUND This disclosure relates generally to the field of computer graphics. More particularly, but not by way of limitation, it relates to technique for manipulating sprites in a rendering system for use with a graphics processor unit (GPU). A sp…