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1.  Shader起步 1.1.  可编程管线 仅考虑Vertex shader和fragment shader: 1.2.  Shader Object 在编译阶段生成,把shader源代码编译成Shader 对象. Shader对象分类 Vertex Shader Fragment Shader Geometry Shader Tess EvaluationShader Tess ControlShader API: glCreateShader glCompileShader glDel…
Shader和Program Program Link过后,Shader就可以从Program中Detach并删掉.这样是不是可以节省一点点显存呢? 链接到同一个program的vertex和fragment shader,如果有相同名字的uniform,那么uniform的地址是共享的,即是一个uniform. glBufferData和glBufferSubData的区别 glBufferData会重新分配内存 glBufferSubData不分配内存,覆盖以有的内存. GL_STATIC_…
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Everyone wants to be successful. Today I would like to share three simple key points of success. Number one is: Know what you are doing. Number two is: Love what you are doing.Number three is: Believe what you are doing. If you follow these three key…