Layout Resource官方教程(1)简介】的更多相关文章

Layout Resource SEE ALSO Layouts A layout resource defines the architecture for the UI in an Activity or a component of a UI. FILE LOCATION: res/layout/filename.xml The filename will be used as the resource ID. COMPILED RESOURCE DATATYPE: Resource po…
简介 <include>Includes a layout file into this layout. 类似 #include ,把layout展开在include处 attributes: layout Layout resource. Required. Reference to a layout resource. android:id Resource ID. Overrides the ID given to the root view in the included layout…
Re-using Layouts with <include/> THIS LESSON TEACHES YOU TO Create a Re-usable Layout Use the <include> Tag Use the <merge> Tag YOU SHOULD ALSO READ Layout Resources Although Android offers a variety of widgets to provide small and re-us…
Loading Views On Demand THIS LESSON TEACHES YOU TO Define a ViewStub Load the ViewStub Layout YOU SHOULD ALSO READ Optimize with stubs (blog post) Sometimes your layout might require complex views that are rarely used. Whether they are item details,…
In this document Overview Accessing a provider Content URIs Content Provider Basics A content provider manages access to a central repository of data. A provider is part of an Android application, which often provides its own UI for working with the…
Intents An Intent is a messaging object you can use to request an action from another app component. Although intents facilitate communication between components in several ways, there are three fundamental use-cases: Intent用来封装各组件跳转时的数据,行为,目标组件等信息的类…
Action Bar The action bar is a window feature that identifies the user location, and provides user actions and navigation modes. Using the action bar offers your users a familiar interface across applications that the system gracefully adapts for dif…
SwiftUI 官方教程 完整中文教程及代码请查看 https://github.com/WillieWangWei/SwiftUI-Tutorials   SwiftUI 官方教程 SwiftUI 简介 SwiftUI 是一种为任何 Apple 平台声明用户界面的现代化方式.以前所未有的速度,创建漂亮.动态的应用程序.       只需要描述一次的布局 为你的视图声明任何状态的内容和布局,一旦状态发生改变, SwiftUI 会自动更新视图的渲染. List(landmarks) { landm…
系列目录: Node.js 教程 01 - 简介.安装及配置 Node.js 教程 02 - 经典的Hello World Node.js 教程 03 - 创建HTTP服务器 Node.js 教程 04 - 模块系统 Node.js 教程 05 - EventEmitter(事件监听/发射器) Node.js 教程 06 - 函数 ▁▃▅ Node.js 教程 01 - 简介.安装及配置 ▅▃▁ 简单的说 Node.js 就是运行在服务端的 JavaScript. Node.js 是一个基于Ch…
本文是Unity官方教程,性能优化系列的第三篇<Optimizing garbage collection in Unity games>的翻译. 相关文章: Unity性能优化(1)-官方教程The Profiler window翻译 Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译 Unity性能优化(3)-官方教程Optimizing garbage collection in Uni…