在Archive项目时,出现了“Your build settings specify a provisioning profile with the UUID “”, however, no such provisioning profile was found”的出错.一直提示指定UUID的provisioning profile找不到,感觉很奇怪.明明自己的provisioning profile是刚下载好的,并且全是新安装.于是通过谷歌找到了答案. 参考地址:http://stackov…
运行环境: Xcode5 & 5.0及以上版本 对工程进行Archive打包的时候出现如下错误   问题描述: Code Sign error: No matching provisioning profile found: Your build settings specify a provisioning profile with the UUID “XXXX”, however, no such provisioning profile was found. CodeSign error:…
iOS开发中遇到"Your build settings specify a provisioning profile with the UUID ****** however, no such provisioning profile was found" 解决办法 1.找到项目中的**.xcodeproj文件,点击右键,show package contents(打开包内容). 2.打开后找到project.pbxproj文件,用文本编辑器打开.其实就是右键,点击open就好了.…
在Archive项目时,出现了“Your build settings specify a provisioning profile with the UUID “”, however, no such provisioning profile was found”的出错.一直提示指定UUID的provisioning profile找不到,感觉很奇怪.明明自己的provisioning profile是刚下载好的,并且全是新安装.于是通过谷歌找到了答案. 参考地址:http://stackov…
Your build settings specify a provisioning profile with the UUID “65a1f48d-2fa3-44eb-8142-627d9d4455b1”, however, no such provisioning profile was found. 一定要关闭Xcode ,然后用文本编辑器 删掉这行.…
错误提醒:The provisioning profile specified in your build settings ("haotian") has an AppID of "com.basecom.vipose" which does not match your bundle identifier "com.baseus.iTemperature".  Xcode can resolve this issue by downloadi…
http://blog.csdn.net/rbyyyblog/article/details/12220875 在Archive项目时,出现了“Your build settings specify a provisioning profile with the UUID “”, however, no such provisioning profile was found”的出错.一直提示指定UUID的provisioning profile找不到,感觉很奇怪.明明自己的provisionin…
http://blog.csdn.net/rbyyyblog/article/details/12220875 在Archive项目时,出现了“Your build settings specify a provisioning profile with the UUID “”, however, no such provisioning profile was found”的出错.一直提示指定UUID的provisioning profile找不到,感觉很奇怪.明明自己的provisionin…
Add Open Scenes 选择一个关卡,使其处于打开状态,在菜单栏选择 File -> Build Settings 打开Build Settings窗口.选择 Add Open Scenes 将当前关卡添加到Scenes In Build下面的框中(也可以直接将关卡文件拖入框中),只有将关卡添加到这里,它才能被集成到最后创建的游戏中. PlayerSettings 在 Build Settings 窗口选择 PlayerSettings ,在 Inspector 窗口: Product…
转自:http://www.cnblogs.com/lancidie/archive/2013/04/08/3007566.html 一.xcode4中的环境变量 $(BUILT_PRODUCTS_DIR) build成功后的,最终产品路径--可以在Build Settings参数的Per-configuration Build Products Path项里设置 $(TARGET_NAME) 目标工程名称 $(SRCROOT) 工程文件(比如Nuno.xcodeproj)的路径 $(CURRE…