Milan Ikits University of Utah Joe Kniss University of Utah Aaron Lefohn University of California, Davis Charles Hansen University of Utah This chapter presents texture-based volume rendering techniques that are used for visualizing three-dimensional…
[Game Engine Architecture 9] 1.Formatted Output with OutputDebugString() int VDebugPrintF(const char* format, va_list argList) { ; static char s_buffer[MAX_CHARS]; int charsWritten = vsnprintf(s_buffer, MAX_CHARS, format, argList); // Now that we hav…