hlsl代码为: float2 ScreenMult = ; ; ] = {-0.08,-0.05,-0.03,-0.02,-0.01,0.01,0.02,0.03,0.05,0.08}; float2 dir = ScreenMult * float2(0.5,0.5) - UV; float4 sum = SceneTextureLookup(UV, TexIndex, false); float2 pos = float2(0.0,0.0); ; i<; i++) { pos = UV +…