https://en.wikipedia.org/wiki/Unified_shader_model In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form ofshader hardware in a graphical processing unit (GPU) where all of t…
So, Microsoft is making an opensource HLSL-to-almost-LLVM compiler, and Khronos is making an opensource HLSL/GLSL-to-almost-LLVM compiler. Apple MetalSL is almost C++ (and new HLSL will get closer to C++). Although Apple's compiler is not open-source…
翻译者 周波 zhoubo22@hotmail.com 版权所有 Philipp Gerasimov Randima (Randy) Fernando Simon Green NVIDIA Corporation 仅以此文赠与Rita 19周岁生日快乐 Shader Model 3.0:Using Vertex Textures SM3:使用顶点纹理 随着GPU可编程特性的发展,Vertex Shader与Pixel Shader的差别越来越大.现在,Geforce6系列gpu将Vertex S…
FIELD OF THE INVENTION The present invention generally relates to graphics processors and, more particularly, to a graphics processor architecture employing a single shader. BACKGROUND OF THE INVENTION In computer graphics applications, complex shape…
A Unified Deep Model of Learning from both Data and Queries for Cardinality Estimation 论文解读(SIGMOD 2021) 本篇博客是对A Unified Deep Model of Learning from both Data and Queries for Cardinality Estimation的一些重要idea的解读,原文连接为:A Unified Deep Model of Learning f…
ps部分 概览 Instruction Set Name Description Instruction slots Setup Arithmetic Texture Flow control New abs - ps 绝对值 1 x add - ps 加法运算 1 x break - ps 跳出一个循环 1 x x break_comp -…
ps部分 ps_2_0 概览 Instruction Set Name Description Instruction slots Setup Arithmetic Texture New abs - ps 绝对值 1 x x add - ps 加法 1 x cmp - ps Compare source to 0 1 x crs - ps 叉积 2 x …
ps部分 概览 Instruction Set Name Description Instruction slots Setup Arithmetic Texture Flow control New abs - ps 绝对值 1 x add - ps 加法运算 1 x break - ps 跳出一个循环 1 x break_comp -…
ps部分 ps_1_1,ps_1_2,ps_1_3,ps_1_4 总览 Instruction Set 版本 指令槽 1_1 1_2 1_3 1_4 ps 版本号 0 x x x x 常数指令 1_1 1_2 1_3 1_4 def - ps 定义常数 0 x x x x 相位指令 1_1 1_2 1_3 1_4 phase - ps 在相位1与相位2之间转换…