BACKGROUND The evolution of graphics rendering technology has led to the development of procedural techniques for describing various steps in the rendering process. Procedural geometry is useful as a mechanism for producing arbitrarily complex geomet…
Gesture Drawing with Alex Woo Gesture Drawing with Alex Woo and Louis Gonzales http://eisneim.com/?page_id=1271 ------------------------------Animation------------------------------Basics Animation 03 Drawing for Animation (基础动画03绘图动画电子书)http://www.9…
使用osg加载fbx模型,需要自己编译fbx插件,编译流程与插件使用案例如下 代码地址:https://github.com/shelltdf/osgFBX CMake Error: The following variables are used in this project, but they are set to NOTFOUND.Please set them or make sure they are set and tested correctly in the CMake fil…
top-100-of-the-best-useful-opensource-applications/ http://www.ubuntulinuxhelp.com/top-100-of-the-best-useful-opensource-applications/ The following is a list of about 100 of the best OpenSource Applications, that actually help make Linux more usable…
前言:感慨于居然不用tesselation也可以产生这么复杂的地形,当然致命的那个关于不能有洞的缺陷还是没有办法,但是这个赶脚生成的已经足够好了,再加上其它模型估 计效果还是比较震撼的.总之好文共分享吧.Ryan GeissNVIDIA Corporation 1.1 Introduction Procedural terrains have traditionally been limited to height fields that are generated by the CPU and…