先介绍一种常用的加载AssetBundle方法 using UnityEngine; using System.Collections; using System.IO; public class LoadUnity3d : MonoBehaviour { // Use this for initialization void Start() { StartCoroutine(LoadScene()); } // Update is called once per frame void Upda…
[加载 AssetBundle 的四种方法] 1.AssetBundle.LoadFromMemoryAsync(byte[] binary, uint crc = 0); 返回AssetBundleCreateRequest.Use assetBundle property to get an AssetBundle once it is loaded. Compared to LoadFromMemory, this version will perform AssetBundle deco…
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using UnityEngine.Networking; public class DownLoad : MonoBehaviour { IEnumerator Start() { //资源包路径 string path1 = "AssetBundles/cubewall.unity3d"; /…
添加以下的项目到项目组中, \tangram2.6(XE2)\framework\Core\Tangram_Core.dpk 调试此包的SysModuleMgr.pas的函数,本人还没有测试 function TTangramModule.LoadModule: THandle; begin try Result:=; case GetModuleType of mtBPL:Result:=SysUtils.LoadPackage(self.FModuleFileName); mtDLL:Res…