using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger{ public delegate void VoidDelegate (GameObject go); public VoidDelegate onClick; public VoidDelegat…
继续学习,我相信大家在做NGUI开发的时候处理事件都会用到UIEventListener,那么UGUI中怎么办呢?先看UGUI的事件有那些吧 Supported Events The Eventsystem supports a number of events, and they can be customised further in user custom user written InputModules. The events that are supported by the Sta…
1.Oracle归档模式产生日志文件引起数据库异常 连接数据库失败,提示监听错误,各种检查监听配置文件,删除再添加监听,无果. sqlplus下重启数据库数据库依然无果,期间碰到多个错误提示: ORA-01034: ORACLE not available ORA-27101: shared memory realm does not exist ORA-03113: 通信通道的文件结尾 ORA-12514 .... 好在后来碰到了关键提示,各种查后发现是与归档模式有关,但从来没用过归档模式,后…
关于PropertyGrid控件的详细用法请参考文献: 1.C# PropertyGrid控件应用心得 2.C#自定义PropertyGrid属性 首先定义一个要在下拉框显示的控件: using System; using System.Windows.Forms; namespace Simon.WinForms.Examples.PropertyGrid { public class EditorControl : UserControl { public EditorControl() {…