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Concurrency and Application Design In the early days of computing, the maximum amount of work per unit of time that a computer could perform was determined by the clock speed of the CPU. But as technology advanced and processor designs became more co…
Operation Queues operation object是 NSOperation class实例用来封装想要执行的任务.nsoperation class是抽象类必须子类化. NSInvocation-Operation类用来创建基于应用程序对象和selector的operation object.这个不需要子类话可以动态创建. NSBlockOperation类可以并发执行一个或者多个block对象.直到所有的block都执行完毕这个operation才算完成了. NSOperat…
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在计算机发展的早期,单位工作时间的最高限额是一台计算机可以执行通过CPU的时钟速度确定.但是,随着技术的进步和处理器设计变得更紧凑,热等物理约束开始限制处理器的最高时钟速度.因此,芯片制造商寻找其它的方法来提高其芯片的整体性能.该解决方案是它们增加每个芯片上的处理器核的数量.通过增加核的数量,在单个芯片可以在不增加CPU速度或改变每秒执行更多的指令芯片尺寸和热特性.唯一的问题是如何利用其他核. 脱离线程 虽然线程已经存在了很多年,继续有其用途,他们不解决在一个可扩展的方式执行多个任务的普遍问题.…
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以下翻译是本人通过谷歌工具进行翻译,并进行修正后的结果,希望能对大家有所帮助.如果您发现翻译的不正确不合适的地方,希望您能够发表评论指正,谢谢.转载请注明出处. Concurrency and Application Design 并发和程序设计 In the early days of computing, the maximum amount of work per unit of time that a computer could perform was determined by th…
thread用来表述执行代码的独立path.os x的线程执行基于POSIX 线程API. process用来表述一个运行操作,可以包含多个线程. task用来描述工作的抽象概念. Concurrency and Application Design  不是依赖threads,os x和ios使用的是asynchronous design approach来解决并发的问题.异步函数在操作系统中已经使用多年用来初始化可能需要花费大量时间的task,比如从disk读取数据.当被调用的时候,异步函数会…
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