Gamefest 2006 - HDR the Bungie Way Posted By: Falagard <falagard@hotmail.com> Date: 4/26/07 9:53 p.m. In Response To: New Halo 3 shots (KookyBastard) : Hey guys, I was looking around the Gearbox forums and I stumbled across these : images in the &qu…
http://www.realtimerendering.com/blog/tag/bungie/ Digital Foundry interview with Halo: Reach developers December 16, 2010 in Resources by Naty | No comments Halo: Reach was one of the big game releases of 2010, so I was pleased to see a detailed tech…
http://renderwonk.com/blog/index.php/archive/adventures-with-gamma-correct-rendering/ Adventures with Gamma-Correct Rendering Aug 3rd, 2007 by Naty I’ve been spending a fair amount of time recently making our game’s rendering pipeline gamma-correct,…
http://www.gamedev.net/topic/496785-deferred-rendering-and-hdr/ Quote: Original post by jstrohYeah I've been reading about people saying "oh you can only do it if the device supports fp16 texture blending" but it's pretty simple to just add to a…
查资料看了2种解决方法: 1.通过办公软件dll转换,用flans去看 2.通过Aspose转换成pdf格式,在用js前台读pdf(我用的pdf.js) 今天我解决的就是WORD/EXCEL/PPT 转化成 PDF ,然后 PDF在线阅读 1.WORD/PPT/EXCEL转PPT类(很简单的) using Aspose.Words; using Aspose.Cells; using Aspose.Slides; /// <summary> /// Office2Pdf 将Office文档转化…