同事实现了一个迪士尼的MPM雪模拟论文,我将其移植到Maya中 论文题目是 A material point method for snow simulation 代码在这里: https://github.com/league1991/MpmMaya 插件利用了openVDB库,可以输出openVDB数据,进而可以利用openVDB生成网格渲染. 利用tbb做cpu并行化,结合c11的lambda表达式,tbb编程非常方便,基本上不需要对原有串行代码做大的改动. 界面如图. 这是播放的模拟结果…
(The reason why I write English blog is that I'm trying to improve my written English. The Chinese version will be appended later.) Tips For Your Maya Plugin Development - Request a block of node id from Autodesk for your studio or company if you ar…