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脑子里突然浮现出一个想法:尝试翻译一些技术文档.说干就干,先来翻译个最近经常查阅的Dapper教程,有兴趣的园友可以一起参与进来 dapper-tutorial-cn. 什么是Dapper Dapper是一个简单的.NET对象映射器,在速度方面具有"King of Micro ORM"的头衔,几乎与使用原始的ADO.NET数据读取器一样快.ORM是一个对象关系映射器,它负责数据库和编程语言之间的映射. Dapper通过扩展IDbConnection提供一些有用的扩展方法去查询您的数据库…
[译]RabbitMQ教程C#版 - “Hello World”   先决条件本教程假定RabbitMQ已经安装,并运行在localhost标准端口(5672).如果你使用不同的主机.端口或证书,则需要调整连接设置. 从哪里获得帮助如果您在阅读本教程时遇到困难,可以通过邮件列表联系我们. 1.介绍 RabbitMQ是一个消息代理:它接受并转发消息.您可以把它想象成一个邮局:当您将需要寄出的邮件投递到邮箱,您可以确定的是邮差先生最终会将邮件送给您的收件人.在这个比喻中,RabbitMQ就是一个邮箱…
[译]Vulkan教程(33)多重采样 Multisampling 多重采样 Introduction 入门 Our program can now load multiple levels of detail for textures which fixes artifacts when rendering objects far away from the viewer. The image is now a lot smoother, however on closer inspectio…
[译]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入门 Our program can now load and render 3D models. In this chapter, we will add one more feature, mipmap generation. Mipmaps are widely used in games and rendering software, and Vulkan g…
[译]Vulkan教程(31)加载模型 Loading models 加载模型 Introduction 入门 Your program is now ready to render textured 3D meshes, but the current geometry in the vertices and indices arrays is not very interesting yet. In this chapter we're going to extend the program…
[译]Vulkan教程(30)深度缓存 Depth buffering 深度缓存 Introduction 入门 The geometry we've worked with so far is projected into 3D, but it's still completely flat. In this chapter we're going to add a Z coordinate to the position to prepare for 3D meshes. We'll use…
[译]Vulkan教程(29)组合的Image采样器 Combined image sampler 组合的image采样器 Introduction 入门 We looked at descriptors for the first time in the uniform buffers part of the tutorial. In this chapter we will look at a new type of descriptor: combined image sampler. T…
[译]Vulkan教程(28)Image视图和采样器 Image view and sampler - Image视图和采样器 In this chapter we're going to create two more resources that are needed for the graphics pipeline to sample an image. The first resource is one that we've already seen before while work…
[译]Vulkan教程(27)Image Images Introduction 入门 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. In this part of the tutorial we're going to implement texture mapping to make the geometry look more interes…
[译]Vulkan教程(26)描述符池和set Descriptor pool and sets 描述符池和set Introduction 入门 The descriptor layout from the previous chapter describes the type of descriptors that can be bound. In this chapter we're going to create a descriptor set for each VkBuffer re…