void myDisplay(void) {glClearColor(0.0f,0.0f,0.0f,1.0f); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_BLEND); glBlendFunc(GL_ONE,GL_ONE); glColor4f(0.5,0.6,0,0.5); glRectf(-7,-2,0.1,0); glColor4f(0,0,1,0.5); glRectf(-0.5,-0.2,3,13); glutSwapBuffers();gl…