Motion is an important aspect of a complete immersive experience, therefor we are going to look into the animation API Animated. Animated allows us to express a wide variety of animation patterns to animate text, images, and views. In addition we'll…
React VR isn't limited to simple 3D primitives. By using the <Model/> Component we can place a complex 3D models into our scene. import React from 'react'; import { AppRegistry, asset, Pano, Text, View, Image, Model, Sphere, PointLight, AmbientLight…
React VR ships with a handful of 3D primitives. We'll importprimitives like <Sphere/>, <Box/>, <Cylinder/>, and <Plane/> and explore how they can positioned in a three dimensional space. We'll also check out some of their propertie…
We will learn how to set up a React VR project, run the development mode with hot reloading, and take a small dive into the generated code and make a small change. Install: npm -g i react-vr-cli Create app: react-vr init app Enable hotreload: localho…
上一篇中介绍了animate的基本的属性,这一篇讲的则是关于animate以及transforms的使用 <!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8"> <title>css3超炫3维转换</title> <style> *{ padding: 0px; margin: 0px; } .box li{ list…
In order to illuminate a scene containing 3D objects a lighting setup is required. In this lesson we'll walk through the available lighting components and create a common outdoor lighting setup. This includes the components: <AmbientLight/>, which a…
We sometimes just want to return a couple of elements next to one another from a React functional component, without adding a wrapper component which only purpose would be to wrap elements that we want to render. In this one minute lesson we are goin…
原文:WPF: Creation of Text Labels for 3D Scene 转载:http://www.codeproject.com/KB/WPF/WPF_Text3D.aspx Download demo - 26.46 KBDownload source - 37.19 KB Introduction Some time ago, I started working on my application that takes the advantages of 3D graph…
[Unity3D Text] 3D Text通过"Text Mesh"组件."MeshRender共同完成",通过如下方法要以创建一个3D Text. 3D Text对象包含如下组件: 最常用的需要所有人都关注的三个方法如下: Font必须是ttf字体,导入ttf很简单,直接把ttf文件放入工程的Asset目录或子目录中即可. 参考:file://localhost/Applications/Unity/Unity.app/Contents/Documentatio…
整理自<OpenSceneGraph三维渲染引擎编程指南> 在OSG中,为了显示高质量的文字,专门定义了一个新的名字空间来管理场景中的文字渲染,这个名字空间中的类主要用于加载字体和控制文字渲染的各种属性,该空间主要包括下面几个类.     class FadeText //渐变文字 class Font //字体 class Font3D //3D字体 class VectorUInt //向量单元 class String //字符串——用于多字节字符和各类文字编码 class Text /…