Motion is an important aspect of a complete immersive experience, therefor we are going to look into the animation API Animated. Animated allows us to express a wide variety of animation patterns to animate text, images, and views. In addition we'll…
React VR isn't limited to simple 3D primitives. By using the <Model/> Component we can place a complex 3D models into our scene. import React from 'react'; import { AppRegistry, asset, Pano, Text, View, Image, Model, Sphere, PointLight, AmbientLight…
React VR ships with a handful of 3D primitives. We'll importprimitives like <Sphere/>, <Box/>, <Cylinder/>, and <Plane/> and explore how they can positioned in a three dimensional space. We'll also check out some of their propertie…
We will learn how to set up a React VR project, run the development mode with hot reloading, and take a small dive into the generated code and make a small change. Install: npm -g i react-vr-cli Create app: react-vr init app Enable hotreload: localho…
In order to illuminate a scene containing 3D objects a lighting setup is required. In this lesson we'll walk through the available lighting components and create a common outdoor lighting setup. This includes the components: <AmbientLight/>, which a…
We sometimes just want to return a couple of elements next to one another from a React functional component, without adding a wrapper component which only purpose would be to wrap elements that we want to render. In this one minute lesson we are goin…
原文:WPF: Creation of Text Labels for 3D Scene 转载:http://www.codeproject.com/KB/WPF/WPF_Text3D.aspx Download demo - 26.46 KBDownload source - 37.19 KB Introduction Some time ago, I started working on my application that takes the advantages of 3D graph…
整理自<OpenSceneGraph三维渲染引擎编程指南> 在OSG中,为了显示高质量的文字,专门定义了一个新的名字空间来管理场景中的文字渲染,这个名字空间中的类主要用于加载字体和控制文字渲染的各种属性,该空间主要包括下面几个类. class FadeText //渐变文字 class Font //字体 class Font3D //3D字体 class VectorUInt //向量单元 class String //字符串——用于多字节字符和各类文字编码 class Text /…