[poj2318]TOYS(直线与点的位置关系)】的更多相关文章

解题关键:计算几何入门题,通过叉积判断. 两个向量的关系: P*Q>0,Q在P的逆时针方向: P*Q<0,Q在P的顺时针方向: P*Q==0,Q与P共线. 实际就是用右手定则判断的. #include<cstdio> #include<cstring> #include<algorithm> #include<cstdlib> #include<cmath> #include<iostream> using namespa…
POJ_2318_TOYS&&POJ_2398_Toy Storage_二分+判断直线和点的位置 Description Calculate the number of toys that land in each bin of a partitioned toy box. Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them.…
题目链接:http://poj.org/problem?id=3304 题意:给你n个线段,求是否有一条直线与所有的线段都相交,有Yes,没有No; 枚举所有的顶点作为直线的两点,然后判断这条直线是否和所有的线段相交即可;注意不能找两个相同的点作为直线上的两点: #include<iostream> #include<algorithm> #include<math.h> #include<string.h> #include<stdio.h>…
题目链接:http://poj.org/problem?id=2318 题面: TOYS Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 17413   Accepted: 8300 Description Calculate the number of toys that land in each bin of a partitioned toy box. Mom and dad have a problem - the…
Toy Storage Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 5439   Accepted: 3234 Description Mom and dad have a problem: their child, Reza, never puts his toys away when he is finished playing with them. They gave Reza a rectangular box…
题目链接:http://poj.org/problem?id=1269 题意:给你两条直线上的任意不同的两点,然后求两条直线的位置关系,如果相交于一点输出该点坐标; #include<iostream> #include<algorithm> #include<math.h> #include<string.h> #include<stdio.h> #include<map> #include<vector> #inclu…
两条直线可能有三种关系:1.共线     2.平行(不包括共线)    3.相交. 那给定两条直线怎么判断他们的位置关系呢.还是用到向量的叉积 例题:POJ 1269 题意:这道题是给定四个点p1, p2, p3, p4,直线L1,L2分别穿过前两个和后两个点.来判断直线L1和L2的关系 这三种关系一个一个来看: 1. 共线. 如果两条直线共线的话,那么另外一条直线上的点一定在这一条直线上.所以p3在p1p2上,所以用get_direction(p1, p2, p3)来判断p3相对于p1p2的关…
题目链接:http://poj.org/problem?id=1269 题面: Description We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) interse…
题目链接 题意 判断两条直线的位置关系,重合/平行/相交(求交点). 直线以其上两点的形式给出(点坐标为整点). 思路 写出直线的一般式方程(用\(gcd\)化为最简), 计算\(\begin{vmatrix}a1&b1\\a2&b2\end{vmatrix}\), 若不为\(0\),则两直线有交点,\[x=\frac{\begin{vmatrix}-c1&b1\\-c2&b2\end{vmatrix}}{\begin{vmatrix}a1&b1\\a2&b…
题目链接:https://cn.vjudge.net/problem/POJ-2318 题意 在一个矩形内,给出n-1条线段,把矩形分成n快四边形 问某些点在那个四边形内 思路 二分+判断点与位置关系 提交过程 WA*n x1和x2,y1和y2在复制的时候没分清(哭 WA 可能存在二分问题? AC 代码 #define PI 3.1415926 #include <cmath> #include <cstdio> #include <vector> #include &…