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http://www.grymoire.com/Unix/CshTop10.txt ======================================================================        Top Ten Reasons not to use the C shell======================================================================    Written by Bruce B…
Teach Yourself Programming in Ten Years——用十年教会自己编程 作者:Peter Norvig 译者:刘海粟 本文原文为:http://norvig.com/21-days.html 该翻译文档的PDF版可以在这里获得:http://download.csdn.net/source/2983778 为何万事都如此仓促? 随便走进一家书店,你就能看到<7天学会Java>以及各种万变不离其宗的书籍,形如:在数天或是数小时内学会Visual Basic.Wind…
Ten Tips for Writing CS Papers, Part 2 This continues the first part on tips to write computer science papers. 6. Ideal Structure of a Paragraph A paper has different levels of formal structure: sections, subsections, paragraphs, sentences. It is imp…
Ten Tips for Writing CS Papers, Part 1 As a non-native English speaker I can relate to the challenge of writing concise and clear English. Scientific writing is particularly challenging because the audience is only partially known at the time of writ…
被这道题坑到了,如果单纯的模拟题目所给的步骤,就会出现同一个位置要走两次的情况...所以对于bfs来说会很头痛. 第一个代码是wa掉的代码,经过调试才知道这个wa的有点惨,因为前面的操作有可能会阻止后面的正确操作: #include"iostream" #include"stdio.h" #include"algorithm" #include"cmath" #include"string.h" #incl…
首先,对于一个 '@' 飞上去,飞下来都要耗1点魔力,所以是两点= = 然后站在同一格 魔力可能不同,所以要增加一维. 还有当前搜到的不一定是最小. 别的也没啥. #include <iostream> #include <cstdio> #include <cstring> #include <queue> using namespace std; ; ][]={,,-,,,,,-}; struct node{ int x,y,t,mag; }s,nxt;…
原文:Teach Yourself Programming in Ten Years作者:郭晓刚翻译:郭晓刚(foosleeper@163.net)最后修订日期:2004-3-192005-01-12增加了新的译本链接. 本中文译本得到了Peter Norvig的许可. 为什么每个人都急不可耐? 走进任何一家书店,你会看见<Teach Yourself Java in 7 Days>(7天Java无师自通)的旁边是一长排看不到尽头的类似书籍,它们要教会你Visual Basic.Windows…
http://blog.csdn.net/pan_tian/article/details/7749128 Top Ten List的数据保存在表FND_USER_DESKTOP_OBJECTS中,登陆的时候从这个表读取,然后展示:在用户退出的时候,通过API:FND_SIGNON.UPDATE_NAVIGATOR把新的TOP Ten List更新到FND_USER_DESKTOP_OBJECTS表中.…
When you want to change something in your life, it can feel overwhelming. Whether it’s losing 50lbs or switching careers, starting a side business or spring cleaning the home, it might be a change you’re desperately keen to make … but getting started…
Caching large objects, duplicate objects, caching collections, live objects, thread unsafe caching and other common mistakes break your app instead of making it fly. Learn ten common caching mistakes devs make. Introduction Caching frequently used ob…