// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp&quo…
// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp&quo…
// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp&quo…
// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp&quo…
// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp&quo…
// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp&quo…
本文用 Python 实现 PS 中的一种滤镜 极坐标变换到平面坐标,具体的算法原理和效果可以参考之前的博客: http://blog.csdn.net/matrix_space/article/details/42214641 import matplotlib.pyplot as plt from skimage import io import numpy as np import numpy.matlib import math file_name='D:/Image Processin…
具体的算法原理可以参考: PS 滤镜, 浮雕效果 // define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #inc…
算法原理可以参考: PS 滤镜,曝光过度 #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp"…
投影变换 在放射变换中,物体是在二维空间中变换的.如果物体在三维空间中发生了旋转,那么这种变换就成为投影变换,在投影变换中就会出现阴影或者遮挡,我们可以运用二维投影对三维投影变换进行模块化,来处理阴影或者遮挡.在OpenCV中有类似于getAffineTransform函数:getPerspectiveTransform(src,dst)函数 用来处理计算投影变换矩阵.与getAffineTransform函数不同的是传入的参数是三维空间坐标系的空间坐标,也就是4*2的二维ndarray,其中每…