单选对话框,顾名思义就是只能选一项(setSingleChoiceItems(Items,)) public void click(View v){ //创建对话框类 AlertDialog.Builder builder = new AlertDialog.Builder(this); //定义item选项 final String items[] = new String[]{"一只","两只","三只"}; builder.setTitle…
这里是一个示例,其中展示了如何使用Backgroundworker对象在模态对话框中显示后台操作的实时进度条. 首先是主窗体代码: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms;…
代码: using UnityEditor;using UnityEngine; public class ChangeValue : ScriptableWizard { public int health = 10; public int speed = 23; [MenuItem("Tools/CreateWizard")] static void CreateWizard() { …