In this chapter, we would add background music to the game and play sound effect when the hero fires bullets. Because there’s so few codes to add that we could say a little more about audio engine here. Cocos2d-x has wrapped SimpleAudioEngine to cros…
Scripted AI and Scripting Engines 脚本AI与脚本引擎 This chapter discusses some of the techniques you can use to apply a scripting system to the problem of game AI, and the benefits you can reap from doing this. At its most basic level, you can think of scri…
How to Make a Flappy Bird in HTML5 With Phaser - Part 1 Flappy Bird is a nice little game with easy to understand mechanics, and I thought it would be a perfect fit for an HTML5 game tutorial for beginners. We are going to make a simplified version o…
Sprite Kit 入门教程 Ray Wenderlich on September 30, 2013 Tweet 这篇文章还可以在这里找到 英语, 日语 If you're new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting! Sprite Kit是一个在iOS7上制作令人惊喜的2D游戏的新框架,它内置于iOS7 SDK. 它拥有材质精灵(以下将直接引…
I recently did some research on this and talked to Dr. Clayton Lewis (computer Scientist in Residence @ CU Boulder). Much of my answer comes from the copy of Engagement Analysis he gave me. To make popular games, Look at Engagement not Fun Fun is poo…
Design Principles 设计准则 These design principles were developed by and for the Android User Experience Team to keep users'best interests in mind. Consider them as you apply your own creativity and design thinking. Deviate with purpose. 以下设计准则由Android…
转自:http://www.raywenderlich.com/32960/apple-push-notification-services-in-ios-6-tutorial-part-1 Update 4/12/2013: Fully updated for iOS 6 (original post byMatthijs Hollemans, update by Ali Hafizji). In iOS, apps can’t do a lot in the background. Apps…