在Unity项目的C#代码中可以看到Camera.main.transform.position.Camera.main.transform.eulerAngles.Camera.main.transform.rotation等代码. 那么Camera.main是什么意思呢? Camera类 A Camera is a device through which the player views the world. Camera类包含以下静态变量: allCameras Returns all…
http://answers.unity3d.com/questions/147988/how-to-pause-the-main-camera-.html I would simply pause the game with Time.timeScale = 0, and then do the following commands to Camera.main: Save the Camera's CullingMask into a variable. Save the Camera's …
1.void Render(); Description Render the camera manually. This will render the camera. It will use the camera's clear flags, target texture and all other settings. The camera will send OnPreCull, OnPreRender & OnPostRender to any scripts attached, and…
最近在写关于相机跟随的逻辑,其实最早接触相机跟随是在Unity官网的一个叫Roll-a-ball tutorial上,其中简单的涉及了关于相机如何跟随物体的移动而移动,如下代码: using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { public GameObject player; private Vector3 offset; void Start () { o…