The most interesting part of this file is, evidently, the Scene. Opening it up in the chunk parser, it begins like follows, and goes on for a few ten thousands of lines: 0 0x2012: (StorageContainer) [452] { 0 0x0000: (StorageContainer) [6] { 0 0x000b…
The 3ds Max file format, not too much documentation to be found about it. There are some hints here and there about how it's built up, but there exists no central documentation on it. Right now we are in the following situation. A few thousand of max…
At this point, you should start to familiarize yourself a bit with the publicly available 3ds Max API documentation. The contents of the file map practically 1:1 with how the system is built up internally. Most important is the inheritance of the cla…
Now we'll have a look at the Config stream. It begins like follows, and goes on forever with various integer fields and other binary blobs. (StorageContainer) [15] { 0 0x2090: (StorageRaw) { Size: 4 String: .... Hex: 00 00 00 00 } 1 0x20e0: (StorageC…
Now that we understand the outer structure of the file, it's time to look closer to what's inside. The DllDirectory stream looks like a good starting point. After cleaning up a whole bunch of code to make it easier to plug in specialized handling cod…
Let's see what we can do now. INode *node = scene.container()->scene()->rootNode()->find(ucstring("TR_HOF_civil01_gilet")); nlassert(node); exportObj("tr_hof_civil01_gilet.obj", node->getReference(1)->getReference(1)); P…
AVEVA PDMS to 3ds Max - RvmTranslator6.0beta eryar@163.com RvmTranslato6.0 translate PDMS RVM to 3ds Max by MAXScript. The MAXScipt is like the PML of PDMS. MAXScript can be used as a high-level scene import utility for 3ds Max. By outputting MAXScri…
VRay 2.0 SP1 2.10.01 for 3ds max 9/2008/2009/2010/2011/2012 32/64位 顶渲简体中文版+英文版[中国室内设计论坛-室内人] 对最新版本的V-Ray2.0 SP1的所有版本,重新进行了一次彻底的汉化,继以前版本的彻底.稳定之处特点外,还对所发生的Bug进行了彻底排查,能正常支持V-Ray RT.分布渲染.材质烘焙.渲染元素等V-Ray全部功能.顶渲简体中文版,还剔除了原程序中用于二次开的SDK包,正常用户不需要此开发包,这使程序更加紧凑…
ds max文件夹,插件文件夹以及3ds max的可执行程序文件夹: 位的,这里要改成x64,否则启动程序后3ds max会提示"不是有效的win32程序"之类的对话框. 然后要将输入文件设为3ds max下的plugins文件夹: 之后启动程序,假设提示"无法找到3dsmax.exe的调试信息,或者调试信息不匹配,是否继续调试?",选择"是"就能够继续调试了. 会发如今程序中收到断点: 按F5后,我们会发现3ds max也启动起来了,这样,我们…
分类:Unity.C#.VS2015 创建日期:2016-04-05 一.常用三维软件简介 由于游戏引擎本身的建模功能相对较弱,无论是专业性还是自由度都无法同专业的三维软件相比,所以大多数游戏中的模型.动画等资源都是通过专业的三维软件来制作的,制作完成后再将其导入到Unity中使用就行了. Unity支持几乎所有主流的三维文件格式,例如.FBX..dae.3Ds..dxf..obj等.其中,最常用的三维建模软件有:3Ds Max.Blender.Maya.--等. 用户在3Ds Max.Blen…