http://www.sunandblackcat.com/tipFullView.php?topicid=28 This lesson shows how to implement different Parallax Mapping techniques in GLSL and OpenGL (same techniques are used to implement Parallax Mapping in DirectX). Following techniques will be d…
[Parallax Mapping] Parallax mapping belongs to the family of displacement mapping techniques that displace or offset vertices based on geometrical information stored inside a texture. 1.Height Map. One way to do this is to take a plane with roughly 1…
[Game Engine Architecture 10] 1.Full-Screen Antialiasing (FSAA) also known as super-sampled antialiasing (SSAA). the scene is rendered into a frame buffer that is larger than the actual screen. Once rendering of the frame is complete, the resulting o…
[Level Of Detail] LOD0离摄像机最近,LODN离摄像机最远.LOD Group组件的用法是,将此组件挂在根节点上,然后每一个LOD挂同样多的Renderer(通常是子对象). At this point the empty object should contain both versions of the mesh and "know" which mesh to show depending on how far away the camera is. 按上述设…