High Card Low Card G(田忌赛马进阶!!)】的更多相关文章

[题解][P3129 USACO15DEC]高低卡(白金)High Card Low Card (Platinum) 考虑贪心. 枚举在第几局改变规则,在改变规则之前,尽量出比它大的最小的牌,在改变规则之后,尽量出最大的比它小的牌.前面记录一个\(f(x)\)后面记录一个\(g(x)\) 此时,你会发现,可能方案选择重复了,怎么办?? 一般人都会放弃,但是这是正确的. 证明如下: 假设我们方案重复了\(1\)次,则必定也有一张多出来的牌.由于不存在相同的牌,则这张多出来的牌,必定比那张重复用的牌…
[BZOJ4391][Usaco2015 dec]High Card Low Card(贪心) 题面 BZOJ 题解 预处理前缀后缀的结果,中间找个地方合并就好了. #include<iostream> #include<cstdio> #include<cstdlib> #include<cstring> #include<cmath> #include<algorithm> #include<set> using na…
巧妙的贪心 Description Bessie the cow is a huge fan of card games, which is quite surprising, given her lack of opposable thumbs. Unfortunately, none of the other cows in the herd are good opponents. They are so bad, in fact, that they always play in a co…
Description Bessie the cow is a huge fan of card games, which is quite surprising, given her lack of opposable thumbs. Unfortunately, none of the other cows in the herd are good opponents. They are so bad, in fact, that they always play in a complete…
Description Bessie the cow is a huge fan of card games, which is quite surprising, given her lack of opposable thumbs. Unfortunately, none of the other cows in the herd are good opponents. They are so bad, in fact, that they always play in a complete…
题目描述 Bessie the cow is a hu e fan of card games, which is quite surprising, given her lack of opposable thumbs. Unfortunately, none of the other cows in the herd are good opponents. They are so bad, in fact, that they always play in a completely pred…
传送门 \(首先一定要明确一个观点,不然会完全没有思路\) \(\bullet\)\(由于前半段大的更优,后半段小的更优.\) \(\bullet\)\(所以,\)Bessie\(一定会在前(n/2)轮比拼中打出自己最大的(n/2)张牌.\) \(\bullet\)\(那么,因为出的牌确定了,所以我们把比拼分为前半段和后半段.\) \(前半段(大的牌赢)\) \(\bullet\)因为\(Bessie可以根据Elsie的出牌顺序调整自己的出牌顺序,所以Elsie前半段怎么出牌都是一样的\) \(…
正解:贪心+线段树/set库 解题报告: 算辣直接甩链接qwq 恩这题就贪心?从前往后从后往前各推一次然后找一遍哪个地方最大就欧克了,正确性很容易证明 (这里有个,很妙的想法,就是,从后往前推从前往后推可能会有相同的牌嘛,但是其实这个是没有个关系的! 因为,既然有相同的牌那么就必定有多了的牌,然后如果这个多了的牌比重了的牌大我们就放前面,比重了的小我们就放后面,这样就不会影响答案的正确性了…… 哇我觉得这个想法真是太神仙了像我这种菜鸡自己单独想的话是绝对想不到这个的我可能就直接放弃贪心了TT 但…
---题面--- 题解: 观察到以决策点为分界线,以点数大的赢为比较方式的游戏都是它的前缀,反之以点数小的赢为比较方式的都是它的后缀,也就是答案是由两段答案拼凑起来的. 如果不考虑判断胜负的条件的变化,则有一个比较容易发现的贪心: 设f[i]为从1开始到i位, 比较方式为点数大的获胜,最多能赢几局. 那么为了使答案尽可能优,每次我们都会在剩余牌中找到点数大于对方的 最小的牌,然后出掉. 同理,设g[i]为从n开始到i位,比较方式为点数小的获胜,最多能赢几局, 则每次都在剩余牌中选择点数小于对方的…
传送门 分析 神奇的贪心,令f[i]表示前i个每次都出比对方稍微大一点的牌最多能赢几次 g[i]表示从i-n中每次出比对方稍微小一点的牌最多赢几次 ans=max(f[i]+g[i+1]) 0<=i<=n 虽然方案可能会重合但是这是可行的 1:因为限制比原题目宽,所以ans>=真实的答案 2:对于重复取的数a,如果集合中有个没取的数<a,那么在用小的赢的时候可以代替a 如果>a,那么在用大的赢时可以代替a 用set来记录最接近的数 代码 #include<bits/st…