Antialiasing with Transparency This sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primitives with transparent fragments. The problem with using alphatest to virtually simulate geometry is…
http://xboxforums.create.msdn.com/forums/t/61448.aspx I'm currently porting a number of custom MFC CStatic-derived controls from GDI+ to Direct2D. I've noticed when drawing horizontal and vertical lines with a 1 pixel wide stroke that the lines are i…
转载请注明出处为KlayGE游戏引擎,本文的永久链接为http://www.klayge.org/?p=2233 http://dogasshole.iteye.com/blog/1429665 http://www.gdcvault.com/ 2009年AMD在发布HD 5800的时候也发布了一个Order Independent Transparency(OIT)的demo,但只有介绍,没有多少可以参考的东西.GDC 2010上的OIT and GI using DX11 linked li…