Text My daughter, Jane, never dreamed of receiving a letter from a girl of her own age in Holland. Last year,we were traveling across the Channel and Jane put a piece of paper with her name an address on it into a bottle. She throw the bottle into th…
Text My daughter, Jane, never dreamed of receiving a letter from a girl of her own age in Holland. Last year,we were traveling across the Channel and Jane put a piece of paper with her name an address on it into a bottle. She throw the bottle into th…
原文:http://lazyfoo.net/tutorials/SDL/22_timing/index.php Timing 计时 Last Updated 3/10/14 Another important part of any sort of gaming API is the ability to handle time. In this tutorial we'll make a timer we can restart. 对于任何游戏API,另一个重要的部分是能够处理时间参量.在这个…
转自http://coolshell.cn/articles/3512.html 在http://www.viva64.com/en/l/上例出了28个在64位平台上使用C/C++开发的注意事项,对于进入64位时代的程序员应该去看看这28个事项, 相信对大家一点有帮助. Lesson 01. What 64-bit systems are. Lesson 02. Support of 32-bit applications. Lesson 03. Porting code to 64-bit s…
Beginning Game Programming v2.0 Last Updated 8/19/18 Greetings everyone, welcome to the ground up recoding of Beginning Game Programming with SDL. This time we will be coding with SDL 2 which has been released on the SDL website. These tutorials were…
在http://www.viva64.com/en/l/上例出了28个在64位平台上使用C/C++开发的注意事项,对于进入64位时代的程序员应该去看看这28个事项,这些英文读物对于有C/C++功底的朋友读起来应该并不难,我估计大约20-30分钟可以精读完一篇(或者更快),下面是这28个注意事项的列表.相信对大家一点有帮助. Lesson 01. What 64-bit systems are. Lesson 02. Support of 32-bit applications. Lesson 0…