这里就不多做解释了,直接上代码,只为了备忘. public class HeroMove : MonoBehaviour { private float speed;//人物行动速度 private Animation ani; // Use this for initialization void Start () { speed = 1f; ani = GetComponent<Animation> (); } // Update is called once per frame void…
直接上代码 var viewer = new Cesium.Viewer('cesiumContainer'); //Set the random number seed for consistent results. Cesium.Math.setRandomNumberSeed(3); //Set bounds of our simulation time var start = Cesium.JulianDate.fromDate(new Date(2017, 2, 25, 16)); v…